Jet777 says:
Windows3.1 says:
What about a realistic track theme, where the track must be similar to a real road, closed course, or other structures that could be feasibly driven on?
I think the fact that TM2 is not like that is exactly what separates it from the 'realistic' racing games (dirt 3, NFS, etc) so with this theme you sort of kill off the TM spirit...
that being said it would be interesting to test your creative skills with something like this^^
To give an example, my old Beacon Island track was a "realistic" styled track, although it still had that Trackmania-esque feel to it (it did have a barrel roll about mid-way, but I justified it by giving it background as a giant fuel holding tank for the BC-304 from Stargate, which although isn't exactly real, it is feasible). That's what I mean by realistic tracks. You don't have to be 100% realistic, but no extreme stuff like floating platforms or giant loops that would have no chance of existing in real life.
Unrealistic stuff that would be ok:
Hitting a banked wall at full speed and riding it for a short time.
A three block long jump over a canyon.
Jumping from rooftop to rooftop of a city.
A GP track that crosses over itself several times.
A GP track with jumps.
A track built with narrow roads that leads onto a platform.
Off-road sections off of any surface.
Not ok:
Red boosts
Jumps that would require applying for a flight path.
An un-justified loop/wallride/barrel-roll/Immalman turn
Floating Platforms
Bridges that seem to go on endlessly
Jumping from high cliffs and landing on the ground