The huge open-world system is the main attraction, with you being able to do almost anything - creating a family, ruining the eco-system of a village... I've even heard that you can become one of the jarls (lords) if you play your cards right. The stories you encounter, also, are so gripping that any fantasy fan will be delighted and have a great time.
About combat: one would think it monotonous by only seeing it, and to start of it feels almost unbearably clumsy, but once you've got the hang of it and have gained a few levels, you will realise that it's actually pretty dynamic. Yes, your light attacks are basically the same, but your heavy attacks vary depending on how you move - both visually and in effect. The enemies are smart (playing on Expert difficulty here), and you really need to utilize your mobility. I'm playing with shield and sword right now, and blocking is among the trickier arts I've seen:
Block, shield bash, attack, withdraw, recoup to regain stamina, block, throw in a light attack, shield bash the enemy to knock him back before striking you with a power attack, power attack, evade, recoup.. The depth is great and whenever there's two or more attackers, you're gonna have to break some sweat to be victorious.
When it comes to magic, some spells are ridiculously gorgeous (especially conjuration - summoning - looks wonderful as far as I've seen) and you feel badass and almost unstoppable. And once you've gained some perks for dual casting (one spell each hand), they grow even more brilliant. I haven't played much as a mage, so i can't really promise anything, but as for now I'm confident the different combinations opens up for some interesting tactics. And whether the "spray and stay" tactic works I'd say that depends on whether or not you spec some melee defense - one dies quite easily in Skyrim. The different magic resistances of enemies, enemy spellcasters and eventual anti-magic enchanted armors should also be something to keep you on your toes. I would however call magic somewhat overpowered in general.
The stealth engine is marvelous. It's basically as good as what you expect from an entirely stealth-based game. I'm worried, though, that it might be a little too easy to sneak up on an enemy when you're reaching higher levels. But hey, try sneaking up on a dragon.
The one thing that might become monotonous is archery. I mean, you shoot arrows. How varied can you be? The difficulty here is not the actual attacking, but the mobility you need in order to keep the enemies distanced. For example, you can only walk (perhaps jog) backwards, so kiting becomes much more challenging. And if you shoot from somewhere your enemies can't reach you, they won't just run into the wall or something; they'll take cover and try to wait you out.
In conclusion, my opinion is that the combat system is great and should rather be considered one of the game's strengths than a weakness. It's new, confusing and clumsy at first, but that is because you have yet to learn it and not the system itself.
Last edited by broadsword,