.dejavu says:
well, starting from the editor, i have to say that's really confusing, but once you know how the blocks works it has a huge potential. The worst thing are the "terraform" + bridges and tunnel placements, these are really hard to undertand. Rest is basically a mix between island, stadium and coast building.
Actually, you don't need to understand those bridges and such. If you place the block, it creates needed terrain for you. Haven't tested it myself, but atleast it works with MainRoad2 pieces.
.dejavu says:
The gameplay looks really cool atm, the cars drift really easely once you gave the input with the brake; but on the other side they should have made possible to make the car sliding due speed (aka speedslide), and that's something i really miss.
No aircontrol.. this make everything harder, it requires a lot of precision (imo gamepad has an advantage here).
I actually hated island sliding behaviour because you couldn't turn without sliding when going full speed (at least not on flat surface & keyboard).
In case you haven't noticed, there is air control. It's just nerfed. Maybe too much, but with TM1 it was quite unrealistic that car just stopped rotating when pressed keys
Now stopping rotation takes a little time, so you need to predict it. But I hope we can someday also add torque to accelerate rotation instead of just slowing it down.
Also, why you're quoting your own message?
@Kobe, I feel pretty much the same way. They should've atleast changed terraforming to something more flexible. My dream would be voxel-based scenery where you could make any block solid or not solid - I actually believed to this when I saw first videos including tunnels with sole roads going in. Just imagine the possibilities.