This is my entry for the December MTC of 2019
Theme of the Month: Power of Two², your map has to be built inside a box of volume 256
As usual I wanted to find an interesting twist on the theme. A 8x8x4 or 16x8x2 box is probably the easiest way of going about this theme since it's quite similar to a standard track layout, so I wanted to try and make the map as vertical as possible.
At first I wanted to use a 2x4x32 box but I quickly realized that the whole map would only consist of U-turn -> chicane -> U-turn -> chicane.. so it wouldn't be really interesting.
Because of that I went for a 4x4x16 layout and I think it worked out great. But that wasn't enough, I wanted to include atleast one more unique thing, which became these elevator/teleport objects. I already used this concept before in a kopoop map but I found out that they are fairly consistent and smooth if you build them in a specific angle and distance. I wouldn't say that it's actually good for hunting though as you bug through the elevator quicker if your car is angled because it's occupying more area. But other than that I am really happy with the first 1:30 of the track, I think that the elevator objects and the tight canyon tech mesh really well together.
However I think I need to address the ending. I wanted to try something special for the end and was reserving space for it the whole time while building. The idea was to combine multiple elevator objects into one with a few twists and turns. But the mechanic isn't quite consistent enough for that. I probrably worked on that ending for over 5 hours and eventually got it to a point where it's consistent if your car goes down the wallride perfectly straight (and from the respawn of course), you can slightly influence that by braking or releasing but it's not perfect. I tried to do a lot of damage control by putting invisible walls around the elevator but occasionally the car can just bug through those aswell. I couldn't get myself to delete the section since I put so much effort into it, so I hope you can atleast appreciate the idea and the rest of the track.
Enjoy,
Lars