Mania Exchange
  • SpecialStr
  • Search tracks for ""
  • Search tracks built by ""
  • Search users named ""
Location: Home  Find Tracks  Skellborn's Tracks  Dreaming of a White Christmas 
Track information Report track
Mania Exchange information
Name : Dreaming of a White Christmas
Author :
Version :22 July 2017 01:18:36
Uploaded :16 December 2015 06:33:21
Track ID : 97506 
Track Value :  24
Status : Visible (approved)
Release Status : Released
Track details
Game : TrackMania 2
TitlePack : RPGMod : RPG_Cryo_v1
Map Type : RaceStyle : RPG
Environment : StadiumRoutes : Single
Length : LongDiff. : Intermediate
Disp. Cost : 82388Laps : (none)
Mood : Sunrise64Vehicle : StadiumCar
Author Time : 07:21.195Ghostblocks :
 Offline records
RecordUserScoreDate
 05:49.135   Marius 8924 (100%)22-12-15
 06:00.145   Voyager00623.04 (96%)22-12-15
 06:19.968   RayRaven22.08 (92%)18-12-15
 10:07.427   bigben21.12 (88%)17-12-15
 19:21.201   haenry20.16 (84%)19-12-15
 Dedimania recordsView on Dedimania
Loading...
 Embedded objects
ObjectObject author
GrassBooster_1.Item.gbxSkyslide
GrassBooster_2.Item.gbxSkyslide
65_1_100_#3.Item.gbxNot signed
Blackfaces_qaud#2.Item.gbxSkyslide
Blackfaces_triangle#2.Item.gbxSkyslide
BlackQuad.Item.gbxSkyslide
CMT_spheres_red.Item.gbxSkyslide
CMT_spheres_violet.Item.gbxSkyslide
CMT_spheres_yellow.Item.gbxSkyslide
65_4_100_#2.Item.gbxNot signed
65_4_100_#3.Item.gbxNot signed
InvSurface#1.Item.gbxSkyslide
InvSurface#2.Item.gbxSkyslide
InvSurface#3.Item.gbxSkyslide
InvSurface#4.Item.gbxSkyslide
Loop_32.Item.gbxSkyslide
WaterSquare#2.Item.gbxSkyslide
WaterSquare#3.Item.gbxSkyslide
WaterSquare#4.Item.gbxSkyslide
Dach.Item.gbxSkyslide
FensterSeite.Item.gbxSkyslide
Schorni.Item.gbxSkyslide
Schorni_Rauch.Item.gbxSkyslide
TürSeite.Item.gbxSkyslide
Hufe.Item.gbxRPG
StoneBlue.Item.gbxRPG
StoneGreen.Item.gbxRPG
StoneRed.Item.gbxRPG
StoneViolet.Item.gbxRPG
StoneYellow.Item.gbxRPG
LightBarCurve#1_blue.Item.gbxSkyslide
LightBarCurve#2_blue.Item.gbxSkyslide
LightBarStraight_blue.Item.gbxSkyslide
Blue_Straight1.Item.gbxSkyslide
LightBarCurve#1_green.Item.gbxSkyslide
LightBarStraight_green.Item.gbxSkyslide
Green_Straight1.Item.gbxSkyslide
LightBarStraight_red.Item.gbxSkyslide
Red_Straight1.Item.gbxSkyslide
LightBarStraight_white.Item.gbxSkyslide
White_Straight1.Item.gbxSkyslide
LightBarStraight_yellow.Item.gbxSkyslide
Yellow_Straight1.Item.gbxSkyslide
Elevator_02_Mx.Item.gbxMaxi031
Elevator_10_Mx.Item.gbxMaxi031
Finish_invisible_Mx.Item.gbxYourName
Start_invisible_Mx.Item.gbxYourName
 Author Comments
Edit:
So yeah... the map is dead with the update...
The splitversions are at least still loadable, so maybe i will take the time to put these two into the big one once again. But no promises here, as it is a lot of work (need to replace many blocks...)

Edit2:
I tried to open the map with mp3, create macroblocks out of it and transfer it to mp4, as this worked with "the lost city of heradin". As the game keeps crashing with placing the last couple of macroblocks no matter what i try, it seems like the map will stay dead :-/



Hohoho:cool:

My present for the MX Adventcalendar 2015!
Before i start, i'd like to thank 3 people, which helped me to finish it:

1.) Ozon for his awesome screenshot :)

2.) Maxi for his crazy custom model of the rudolph-car8-|

3.) And finally Skyslide! As you can see in the embedded objects list, he customly created so many blocks JUST for this map! BIG shoutouts to him!(l)

Well and i should mention Haenry as well, as he answered hundreds of questions and helped me with some technical stuff :$

You can find two different videos on youtube this time:

Shortz's
Mine


It wasn't planned to reach 80k CC, but it happened. The fps are alright (for that size at least) except 4 or 5 areas of 3-5 seconds, where it lags a lot even with good hardware.
As i'm aware of how annoying that can be, i decided to split the map into 2 smaller ones as well. which can be downloaded from here:

Part 1
Part 2

With Skyslides help, i was able to put a trigger at the end of the first part, which lets you download the second one ingame and automatically starts it as well! You'll get a mt-notice ingame at the end of the track, so you know where to drive for it to activate!

Now lets get to the map itself:
After 2 1/2 months of hard work, i proudly present you my first, at least kinda "real" RPG track. The design of the path is somewhat compareable to Golo's super genius [RPG] nameless track, which means there should be no pathfinding whatsoever. (It obviously doesn't reach the awesomeness of golos map in any other belongings (and i don't think even in that specific one...) :cool: )
I apologise for any bad experience you may have, i tried my best to finish such a big map in this "small" window of time.

If you want to use the sleigh as your car, here you go

I guess that's it... enjoy!
I'm always open for feedback!

Thank you to all of you for the awards!
It's really appreciated, even though i mainly build for the fun of it, it always acts as a fuel for motivation!(l)

And don't worry Golo, i already have precise ideas (and already started building them :d) for at least 3 tracks for the future.
I'm just happy, that there's no more time pressure, as it was quite annoying to build with a certain date in mind.
 Comments
Loading...
ScreenshotShow thumbnail
screenshot
Online map rating
This map has not been rated yet.
 Awards
Loading...
 Related tracks
Name Author Aw. Etc
  [RPG] CRATER   vklf  20     
  [rpg] [aquaigneatus]   grimgor  3     
  [RPG] Nameless track   Golo  66     
  [RPG] Atymos   Erizel - .brutal  26     
© Mania Exchange (www.mania-exchange.com) 2018.Top