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 Decibel

by  |[X-v]|Slow  |  21
  
 
It's a start
 
Controversial
AT   00:43.320 |  Canyon / CanyonCar   |   Intermediate 
ID  109389 
  Race    
 
 Visible (approved) |  Released 
 
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 Offline records
# Record User Score Date
1st   00:42.774  Plaste 21 (100%)
2nd   00:42.853  Racho 20.16 (96%)
3rd   00:42.906  |[X-v]|Slow 19.32 (92%)
4th   00:43.303  Ropesbart 18.48 (88%)
5th   00:46.491  Scape 17.64 (84%)
 Dedimania recordsView on Dedimania
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 Author Comments
Hey MX,

I'm kinda "back" too. ;)
Trackmania Turbo was a nice and idd very funny excursion,
but and BECAUSE the editor is such a mess, in addition with
quite A LOT of different issues - I'm done with it - so far.
TM² still got the known bugs but you can do MUCH MORE THINGS here.

Anyway ... Let's go on. ;)

- - - - - - - - - - - - - - - - - - - -

Wellll, .... it's NOT night again ... ;) :d

Spending a few days from my holidays with the TM² editor.
I've started formerly with a LOL map, which is in stock too,
but not finished, and a nice slope. This slope is partially used in my
new map "Decibel"

The line is pretty easy, except a few spots which needs your full
concentration.
Some turns must be started with quite a hard steered drift but
I left some space to figure out your perfect line.

The music is, as always, electronicbased.
I love this sound so much and it's pushing me along
my tracks so nice.
A simply "must have" part of my maps.

Like always - a full MT is given to you.
Here are some additional techfacts:

General info:

Map length: < 45 secs
Display Cost: 8482
Author time: 0:43.320
Gold: 0:45.000
Silver: 0:50.000
Bronce: 1:10.000

Intro :done:
GPS :done: a nice Tutorial GPS btw. (l)
Outro :done:
Podium :done:
Custom music/Sound :done:


This time, I haven't got much testers. :$
My personal thanks goes to:
Airneko and for
the very first time, with at least a few lines, ripper :d :cool:
Last but not least, some very special thanks to my son, who taught
me some first steps in photoshop. Thanks, |[X-v]|SaFu (y) (l)

Okay, enough written.
I hope you will have some fun inside and leave some comments here,
about the things you like but much more important, which you
don't like. (y)

Greetz
Slow

Media (l) (l)
Pulsatorz - Trips... used as main Theme ingame.
Atmosphears - Gold skies... is used for the intro.
Brennan Heart 6 TNT - It' my style... for the outroclip.
Infected Mushrooms - Never Mind...one of my all time favs tune, pitched down to stretch it for the Tutorial GPS
The intro, presented on my Youtube channel
- - - - - - - - - - - - - - - - - - - - - - - - - - -

(l) COMMERCIAAAAAAAAALS (l) :d ;) :d

It's a map from Airneko
There is nothing more to say. (l) (y)


and quite a funny map by my "old" buddy Ropesbart



- - - - - - - - - - - - - - - - - - - -

@ Ropesbart (y)
Many thanks m8 for your award. I'm pleased that you've found some time to drive it.
You've also found a nice line on this partially tight course. And still driving with keyboard^^ :cool:
Awesome, pretty awesome. :d

@ ZBlu
I'm so sorry mate. I've totally forgotten to reply your award.
Well, THANKS a lot for your words, escpecially for criticism for which I'm always open.
The line is idd tight but that's excactly what I wanne build. :)
Scenery ... I LOVE it to build scenery so it's kinda normal the DC is rising VERY fast. :p
So, again - BIG THX buddy :d

@ Rachovolker
Thx a lot for the Big award and the bigger reply :d
A little bit of frustration - I got it on all maps until I haven't learned them and got the feeling
for the line. To be honest, I get this feeling pretty quick on those tracks from my fav authors,
because they know exactly how to build those awesome and intuitive lines. (l)
Let me suggest to drive some maps from my buddy s i c, if you don't drove them. Especially his latest maps^^
I always start my "brickcollections", finding myself digging in the editor, playing with
blocks and got an idea. Then I go on with it. I try to build them smooth but if I drive
all those f*cking smooth tracks from my fav authors, it's a little bit eeeeeerm - boring
to do all this known stuff again and again and ...
I must confess, I like my maps.
All of them - otherwise I wouldn't upload them here. ;)
Before I start building "Decibel", I was driving an older map from falkers and I love
his style so much.
So I started to play around with these buildings and in combination with this loooong
down and up slide.
I always try to build something different - like I said. I like bigger jumps, longer
driftaction and of course some more work to do to drive it.
Autodriftparts are pretty cool, wider and easier lines are nice to hunt but ais -
I got a button for my brakes so why not using it ?! ;)

Okay, you said your car is flipping on this little gap between two blocks ?
I never flipped there or stuck inside. Same at the bump on the startline.
I can land every try without any problems, except I am too far on the left side.
Maybe it's the cam ? I only drive AND TEST my maps with cam 3.
I can't race the other cams. "Decibel" was not tested a lot by my buddies and
with cam 2 - maybe thats the reason for more frustration that I have expected ?!
I dont know.

Nevertheless, thanks again for your words.
I read your MX bio and if you need a maptester - here I am.
And I can ask you to test my own maps too ?
Would be really cool^^ :d
Now, I start to hunt your "Cheesy" thing again - I like this map a lot. :d

edit ... and THANKS 4 your replay (l)
I really appreciate this ! (y)

@ Plaste
Thanks a lot for your award. Very nice time^^




 Embedded objects20 Objects
Object IX? Object author
C-2mRamp.Item.gbx xrayjay
C-LBlue.Item.gbx xrayjay
C-LGreen.Item.gbx xrayjay
C-LRed.Item.gbx xrayjay
C-RoadBarrier_small.Item.gbx xrayjay
C-RoadProp.Item.gbx xrayjay
CStart.Item.gbx xrayjay
C-FlatMeshHalf.Item.gbx xrayjay
CanyonPlatformAreBorFromN0.Item.gbx TGYoshi
CanyonPlatformAreBorPlain.Item.gbx TGYoshi
C-SupRT.Item.gbx xrayjay
C_CheckPoint_01.Item.gbx Dag@bert & xrayjay
C-BarrierRed.Item.gbx xrayjay
ConBuildC.Item.gbx RD
ConBuildM.Item.gbx RD
ConBuildML.Item.gbx RD
ConBuildMpass.Item.gbx RD
ConBuildMR.Item.gbx RD
ConBuildS.Item.gbx RD
ConBuildSpass.Item.gbx RD
 8 / 20 items are available on IX View on ItemExchange
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