Still can be great
I thought I start 2018 by building something a bit tighter and techier than usual and while that is going well, Haagse casually mentioned that he lacked Canyon tracks for the SmurfCup which kinda brought me back into the editor to build something simpler along the usual "Racho" lines. It's basically just a collection of my most overused transitions with a focus of keeping it fair for everyone and easy to learn.
From the initial "Ok, I'll build a track" until release just now this took about 4 hours to build including track, scenery, MT, and screen with some discord and other distractions. So, it's nothing special, but still could be great. (I hope)
Have Fun!
Update just a few mins after release
Voyager found a cut (Thanks!), so 1 CP moved a bit, 2 additional CPs, and one block of scenery to block a wrong way just to be sure. Sry luk-t-obk
Update 2023-03-27:
The drop onto SlopeBase can be quite buggy if you land between the blocks. So eyebo made this new version of the map. The SlopeBase blocks on that drop have been replaced by a single 2x wide SlopeBase item. Eyebo also placed some additional void blocks under some platforms to remove grass from coming through and replaced a wall with an item variant near the finish, to fix some flickering there.
Thanks a lot eyebo ❤