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Location: Home  Find Tracks  Red Virus's Tracks  [RPG] Thunder Mountain 
Track information Report track
Name : [RPG] Thunder Mountain
Author :
Author Time : 13:25.209
Track ID : 138486 
Environment : Stadium / StadiumCar
Style / Diff. : RPG / Intermediate
Track Value :  11
Version : 12 July 2018 04:29:56
Status : Visible (approved)
Release Status : Released
Game : TrackMania 2
TitlePack : RPG Mod : RPG_EmeraldRally_v3
Uploaded : 02 April 2018 23:31:15 Map Type : Race
Mood : Day64 Routes : Single
Length : Long Ghostblocks :
Disp. Cost : 40306 Laps : (none)
 Offline records
Record User Score Date
 17:21.992   Nighthawk 11 (100%) 12-06-18
 Dedimania recordsView on Dedimania
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 Author Comments
Here is another quick track we put together. Nothing hard, just entertaining and fun to run. I think the atmosphere fits it good, so we hope you enjoy it.

***Now I want to take a moment to rant***

One thing I have heard from a few players is the complaint regarding the intros with some of our latest tracks. They say that it cuts time off their run having to go through them. So I just wanted to point a few things out.

1) The traditional intros that play prior to the track starting no longer work since the Mania Planet 4 update. We used to add intros to our tracks prior to the run and we found out that the only way we can add them now is at the beginning of our runs. Trust me, we don't really like it like this and would rather it be prior to the start of the track. But we can't control that right now and we like adding intros to some of our tracks, so, we all have to deal with it for a few seconds. Besides, it adds a little atmosphere to the tracks.

2) To ease the minds of the few who are complaining, I just want to reassure them that the intro will not effect any player's time at the start because everyone has to run the track the same way at the start. The only difference with the time that someone might complain about is another player running the tracks faster....which means only one thing......you need more practice. And to call them cheaters is being a fool. Our motto with our team is "We don't cheat....you just suck".;) And this applies to all the teams we are friends with and the players we game with. Someone will always be better then you, me, or the person you are playing with or against. So a few seconds will not hurt.

3) Birdy81 and I heard some complaints lately and honestly, some were down right rude. So, let me snap back at them. We build tracks for players to enjoy them. We do not like competing with other builders and would rather work with them and build something good. If you do not like our tracks, don't download them. That is like building a fire, sticking your hand in it and complaining that it hurts. It is simple logic. If you think you can build a better track that you will enjoy, go ahead, I will not insult you, instead, I will offer advice to help make it better without insulting you or your work personally.

4) Lastly, we build our tracks the way we want. If you don't like what we did in our track(s) and want to make an online issue about (we end up hearing about it eventually) our tracks trying to make us look bad, so be it. Go build your own. Quite a simple thing huh?

5) If none of this didn't make any sense and you still want to complain, you are welcome to come into our TeamSpeak or Discord and speak your mind. But a little warning. I am not a kid, I don't sit in front of my computer in my Batman pajamas drinking juice, begging my mommy to let me stay up a little longer. Nor am I some wet behind the ears kid who thinks they have all the answers. But I promise this, I can educate you the old way and I am sure you will complain about being offended.

6) None of this is directed by anyone that races with us or knows us. I think that it had to be with some new TM1 RPG transplants coming over to TM2 RPG. But that is cool, we know a lot of players in TM1 also and we are respected by many there.

OK, my rant is over. Time for a smoke and large cup of coffee.
 Embedded objects
Object Object author
DCL_BoosterYellow.Item.gbx RPG
75_Fan_#6.Item.gbx Maxi031
80_Fan_#5.Item.gbx Maxi031
Finish_Big_Mx.Item.gbx Maxi031
Start_invisible_Mx.Item.gbx YourName
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