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 MTC - Survival of the Fittest (TMO Survival 13)

by  Lars  |  12
  
 
MTC 1st Place
 
It's a start
 
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AT   00:40.521 |  Valley / ValleyCar   |   Beginner 
ID  153875 
  Race    
 
 Visible (approved) |  Released 
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 Offline records
# Record User Score Date
1st   00:39.393  Marius 89 12 (100%)
2nd   00:39.873  Hazard. 11.52 (96%)
 Dedimania recordsView on Dedimania
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 Author Comments
This is my entry for the November MTC of 2018

Theme of the Month: Modern Classics !
To celebrate 15 years of TrackMania, you're tasked with revamping a classic campaign map!
Your route should be notably similar to the original map's route

Map: TMO Survival 13

As the theme is about having the route be similar to a classic campaign map, I thought about a way to deal with this theme in a creative way. Either only loosly base your map on the original and build something completely new (which I wasn't really keen on because I normally want to embrace the theme in the mtc's and not try disregard it completely) or make the new track as accurate as humanly possible, which i then decided on.

Then I needed to find a track that could be really interesting to rebuild and my idea for that was to have multiple routes in the original map, or in other words cuts, to challenge myself in making them all fun to drive and as accurate to the original as possible. So I ended up with TMO survival 13 which is a very compact rally map with 2 different re-route cut approaches which I found to be really fascinating. Additionally one of the cuts also drove through the rally water which I really wanted to reproduce. (Other contenders were BayD2 and SnowE)

riolu's record with the old approach
blackq's record with the new approach

For the track itself I really wanted to make the feeling while driving the track as similar as possible and I made quite
a few objects and block variants for achieve that as usual. The whole water part is built with items or blockmix to not get the normal slowing down physics from the water. I also smoothed out the jump out of the water so that it is 100% consistent now. I also managed to make the times of the various ways almost identical. blackq's wr is a 40.68 and my pb while testing with that route is a 40.52 in my version. Same goes for the other routes.

I had a lot of fun building this map and I hope you enjoy driving it aswell,
Lars
 Embedded objects35 Objects
Object IX? Object author
Block.Block.Gbx lars1998
Block10.Block.Gbx lars1998
Block11.Block.Gbx lars1998
Block13.Block.Gbx lars1998
Block19.Block.Gbx lars1998
Block5.Block.Gbx lars1998
Item552.Item.Gbx lars1998
without borders.Block.Gbx lars1998
Item174.Item.Gbx lars1998
Item178.Item.Gbx lars1998
Item179.Item.Gbx lars1998
Item180.Item.Gbx lars1998
Item181.Item.Gbx lars1998
Item182.Item.Gbx lars1998
Item157.Item.Gbx lars1998
Item168.Item.Gbx lars1998
Item169.Item.Gbx lars1998
Item171.Item.Gbx lars1998
Item172.Item.Gbx lars1998
Item173.Item.Gbx lars1998
Block6.Block.Gbx lars1998
Block7.Block.Gbx lars1998
Block8.Block.Gbx lars1998
empty.Block.Gbx lars1998
Item153.Item.Gbx lars1998
Item154.Item.Gbx lars1998
V_Rock1.Item.gbx xrayjay
V_Rock2.Item.gbx xrayjay
V_Rock3.Item.gbx xrayjay
V_Rock4.Item.gbx xrayjay
ED_Straight.Item.Gbx JR1988
ED_StraightHalf.Item.Gbx JR1988
ED_Turn.Item.Gbx JR1988
ED_SlopeX2.Item.Gbx JR1988
Dirt2ElevatedDirt.Item.Gbx JR1988
 9 / 35 items are available on IX View on ItemExchange
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