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Location: Home  Find Tracks  riolu!'s Tracks  TTC Valley #1 - riolu #4 
Track information Report track
Name : TTC Valley #1 - riolu #4
Author :
Author Time : 00:46.653
Track ID : 156751 
Environment : Valley / ValleyCar
Style / Diff. : Race / Intermediate
Track Value :  15
Version : 18 January 2019 13:38:49
Status : Visible (approved)
Release Status : Released 
Map group : SmurfsCup
Game : TrackMania 2
TitlePack : TMValley Mod : (none)
Uploaded : 18 January 2019 13:38:49 Map Type : Race
Mood : Day Routes : Single
Length : 45 secs Ghostblocks :
Disp. Cost : 3372 Laps : (none)
 Offline records
Record User Score Date
 00:47.200   Minimariner 15 (100%) 15-03-19
 00:47.653   Piotrunio 14.4 (96%) 18-01-19
 00:50.117   ArkesTM 13.8 (92%) 12-05-19
 00:50.789    eyebo«way¬ 13.2 (88%) 18-04-19
 Dedimania recordsView on Dedimania
 Author Comments
Yesterday (17th of January 2019), the very first Valley edition of the prestigious True Talent Cup has been played. I have had the honor (or rather: I sacrificed myself) to provide the five maps for the mappack, which I have worked on for quite a while until I have achieved a satisfactory result.
My goal was to show off everything Valley has to offer in these five maps while having a gradually increasing difficulty level as you progress through the maps. This means I have incorporated every available surface of this environment (road, dirt, grass, field, sand, cobblestone, water, rails) to provide a versatile and never-boring experience.
I have made big use of the mesh modeler to adjust everything to my liking and to create things you're normally not able to do. Loving that tool!

Map 4 will introduce you to yet another blockset and that being the narrow forest roads. To keep the difficulty level on a managable level, the only forest road section will be right at the start. Get familiar with the blocks because you'll need that for map 5(y) Other than that, there are more tight corners that require sliding and releasing. Choose your line wisely.
Normally I am not a big fan of using the water puddle dirt block but since I wanted to implement it into my TTC mappack somehow, I consulted my good friend called mesh modeler to adjust the block in a way that it works 100% consistently.:done:
 Embedded objects
Object Object author
BigPillar_Bottom.Item.Gbx riolu
BigPillar_Middle.Item.Gbx riolu
FreeCP.Item.Gbx riolu
Hole.Block.Gbx riolu
Junction_NoObstacle.Block.Gbx riolu
NoBushesPls.Block.Gbx riolu
PuddleExit.Item.Gbx riolu
Rails.Block.Gbx riolu
ShortRoad.Block.Gbx riolu
SmallPillar_Middle.Item.Gbx riolu
TunnelEntry.Block.Gbx riolu
V_Catamaran.Item.gbx xrayjay
V_Sail1.Item.gbx xrayjay
V-BigRoadCP.Item.gbx riolu
 Related tracks
Name Author Aw. Etc
  Kishi   Racho  13   
  Safety First   Mr.DVD  15   
  Catching Fire   Mr.DVD  9   
  Frankie    eyebo«way¬  11   
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