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 Sonoran Scramble [3x3]

by  eyebo  |  13
  
 
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AT   03:48.152 |  Canyon / CanyonCar   |   Intermediate 
ID  20385 
  Race    
 
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"3x3 - Sonoran Scramble" by eyebo ManiaExchange  MX Moderators
7 TM2 Endurance Maps eyebo  eyebo
 Offline records
# Record User Score Date
1st   03:39.674  Thorh62 13 (100%)
2nd   03:47.174  eyebo 10.4 (80%)
3rd   03:58.663  Julius 8.45 (65%)
 Dedimania recordsView on Dedimania
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 Author Comments
A departure from my usual style. 8-|

This is a 3x3 track where you start at the lowest level and work your way up towards the finish. I've labeled it as RPG because there are a number of driving elements that are more akin to RPG than anything else. It's very huntable though, and might be enjoyable on endurance servers as well as RPG ones.

Edit: I've changed the style to Race. Even with the RPG elements, its not difficult enough, nor does it have enough of a theme/story/mod, to be considered an RPG. It's a strange feeling when your track doesn't really fit in any category.

It's amazing to me that the track ended up being four minutes long, considering it's in a tight 3x3 space and only uses the vertical limits within the editor. I did not build outside the normal building limits.

Obviously unlimiter was invaluable for building this one. I used it quite heavily in order to layer things properly.

Note: I purposefully did not include a GPS. The wayfind is already pretty easy on this, and I think part of the fun of these types of tracks is discovering the route yourself. I will upload my replay later, and you can always watch that if you so choose.

Well, I hope you enjoy this one. :)

I'll be back to making regular tech/speedtech tracks with my next tracks.

May 23, 2017: The map was pretty badly broken. So I rebuilt the entire map from scratch using riolu's video as a guide. Used some objects to create NoClip versions of some blocks that were NoClip in the original. Thanks to   PangoLynne for the idea to use the mesh editor to create NoClip item versions of the needed blocks. Blockmixing is now done with in-game mixmap editor. The original used TM2Unlimiter. Also thanks to Thorh62 for requesting that I update this map and fix all the broken blockmixing. You gave me the motivation to do it. (y)

I forgot to save replays before updating the map. But here's a list of Dedimania times on the original:
3:40.926 robertk
3:41.914 voyager006
3:44.263 ne1ll
3:47.158 zazar02880
3:50.731 rickardrick
3:51.399 auauflo
3:54.087 allied
3:54.146 quentin_43
3:57.339 poco
3:57.931 chapelier
4:01.239 lockout99
4:02.426 chuckie
4:03.326 eyebo
4:04.039 henrik2
4:04.557 fraxyl
4:07.804 rastaflor
4:07.966 lino
4:08.898 infinite_sky
4:10.087 cuba.cz
4:10.646 jfkafel
4:10.973 f.red
4:12.137 riccie
4:12.408 phil13hebert
4:13.049 corealix
4:13.819 morkac
4:14.427 ktemeuh
4:14.767 ronaldv234
4:18.483 nighthawk4571
4:22.345 marduk51
4:24.403 lou_westwood
5:09.086 cathynoux
5:34.868 kypon
 Embedded objects11 Objects
Object IX? Object author
6-2-2NoClipVariant.Item.Gbx eyebo
ArenaJumpNoClip.Item.Gbx eyebo
MediumRoadTurnNoClipVariant.Item.Gbx eyebo
NormalRoadBumpNoClip.Item.Gbx eyebo
NormalRoadSmallHillNoClip.Item.Gbx eyebo
RoadCornerNoClipVariant.Item.Gbx eyebo
RoadCPnoClipVariant.Item.Gbx eyebo
RoadToArenaTunnelNoClip.Item.Gbx eyebo
C_CP2.Item.gbx xrayjay
CanyonPlatformFlatN.Item.gbx TGYoshi
CanyonPlatformToFlatN.Item.gbx TGYoshi
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