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 MTC - Scissored

by  Marius 89  |  15
  
 
MTC 1st Place
 
It's a start
 
Open to feedback
AT   03:04.760 |  Canyon / CanyonCar   |   Intermediate 
ID  221396 
 
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# Record User Score Date
1st   02:52.772  Marius 89 15 (100%)
2nd   03:03.392  Keirabxtch 12 (80%)
3rd   03:13.871  Nighthawk 9.75 (65%)
4th   05:37.492  Larentz 8.25 (55%)
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 Author Comments
Yo guys,
this is my entry for the Monthly Track Contest in August 2021.

Theme: 10th Anniversary Campaign Remix
Remix Nadeo TM2 Canyon Race Campaign maps.

Idea of the map:
I went through the WR videos of the Canyon Campaign by Nadeo and realized there have been 18 Cuts in total being driven. My idea was to put as many as possible of those cut parts together into one map in a senseful order regarding speed and what surface you end up after each part.

So I ended up to have a map where you have those options:
1) Driving the normal by Nadeo intended route and seeing the parts that WRs don't drive
2) Driving all Cuts, which means leaving track nonstop or doing tricks at most of time
3) Most likely you are just gonna drive the easy and most efficient cuts ;)

If someone is so crazy and pulls all cuts off in one run without respawn and with being faster than normal line, I will credit that with 50€ :d

The Cuts:
From these 18 Cuts there have been 2 Start Cuts, where I obviously could only use one from and 5 Finish Cuts (mostly with highly random lucky jumps into it), where I also could only use one in the end and missed to use 4. So I ended up using 13 Cuts in my track.
- Many of those remaining cuts are however more tricks to reduce airtime: A03, A07, A14, B08
- There are three Loop Cuts: B15, E01, E03 (Start)
- Some are very small cuts: A09, E03 (Mid)
- Those however are really good cuts: A04, B12, D07, D13

Easy to pull off: A09, B12, B15, E01, E03 (Mid)
Mediocre Difficulty: A03, A04, A07, A14, B08 (mostly the barrel rolls)
High Difficulty: D07, D13, E03 (Start)

I did not use: C13, D01, D02, D08 (Start), D08 (Finish)
Besides the Start Cut, all of those others are extremely lucky finish jumps.

So my map used parts of those maps in this order (also shown in Extro):
A04, A09, A07, D07, B12, B15, E01, E03, B08, A14, A03, E03, D13

A Playlist with all WRs to see the Cut lines:
https://www.youtube.com/playlist?list=PL2C1ojZ81IXY6q0RUVBlZZHTPRHEonMBS

The Map:
Anyway, even if you don't cut, the map should be very well drivable. Even though there is one Death Loop haha. I changed the end of D07 part a bit, not going down into the Canyon. A14 is usually jumped off from a ramp on ground and I didn't have space for the long downhill on A03. Space was also the issue with the whole D13 part, so I included a 2nd finish. It also fits perfectly with the E03 Start Part before which would end up in a Halfpipe-Jump there anyway. The E01 Loop is also a bit slower here, but that makes the cut just better and easier. Those are all the major small changes I can think of.

Have Fun guys! :)
Let's see how many cuts the replays will drive here.
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 Included in mappacks
Name Creator Tracks Etc
MTC August 2021  eyebo 19
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