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Location: Home  Find Tracks  FT»Osaka's Tracks  MTC.Apathetic»Epiphany 
Track information Report track
Name : MTC.Apathetic»Epiphany
Author :
Author Time : 02:26.805
Track ID : 31385 
Environment : Stadium / StadiumCar
Style / Diff. : Tech / Intermediate
Track Value :  12
Version : 22 July 2017 05:15:16
Status : Visible (approved)
Release Status : Released 
Game : TrackMania 2
TitlePack : TMStadium Mod : (none)
Uploaded : 09 March 2013 18:02:44 Map Type : Race
Mood : Sunset Routes : Single
Length : 2 m 30 s Ghostblocks :
Disp. Cost : 2622 Laps : 3
 Offline records
Record User Score Date
 02:27.045   FT»Osaka 12 (100%) 13-04-13
 03:24.334    eyebo«way¬ 11.52 (96%) 08-04-13
 Dedimania recordsView on Dedimania
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 Author Comments
NOTE: Symmetrical because nothing actually keeps you from either repeating the odd lap or the even lap.

This is one of those times when everything comes together with perfect timing just so one can make something happen. This time, what came together with perfect timing was an artist to inspire me, an MTC theme to inspire me and a new TM² environment to help me go back to my original mapping style.

Which is just a way to slap you in the face digitally. And not a single fuck is given, hence the trackname. This track, made for this month's MTC, features 3 laps with each one being different than the one before. The start is put outside of the actual layout so I forced myself not to put a normal lap, but apart from that, what happens is that the first lap (and every odd-numbered lap afterwards) follows a route that happens to cross the finish line in a different way than it was crossed to start the lap. What did I do to solve this? Well, redirect the start of the second (and even-numbered laps afterwards) to that finish block and start the second lap in a little auxiliary route that gets you back in the track, only to realize that you're about to cross CP number 4. But do not fear, because the track is a lapper and, when you get close to the finish, you can see CP number 1! You just have to head that way and continue a normal lap until CP number 3, which is close to a fork in the road - right for odd laps, left for even ones.

You'll see some more when you see the track. Now let's go to...

QUICK FACTS

:done: 3 laps. Kind of. Yeah. :cool:
:done: Transitional tech style.
:done: Slow, so it's not too hard.
:done: 2659C (Wow, stadium is so copper-light compared to Canyon o_O)
:award: 2:26.80
:gold: 2:36.00
:done: Built for MTC March 2013
:done: Built as an infinite loop, so you can use it online in laps mode and in TA mode

  • Lap 1: 50-55 seconds
  • Lap 2: 48-57 seconds (A harder lap makes it easier to fuck up)
  • Lap 3: 43-48 seconds (It's shorter than Lap 1, as the start section is outside the track)

:done: MT. I had time :cool:
:done: GPS. I think it helps, but signage is on point.
:done: Screenshot. By Tuta - Get it in wallpaper here!
:done: Some BGM added. That being Cervendos & Freakvent Flote - DaFunq
_____________________________________

THANKS ZONE
Thanks to #MX at Quakenet since the people who actually spend some time in the channel betatested it and helped me finish it. Also showed me the theme of this MTC and it's where I asked Tuta to make the screenshot.

Thanks to MX as well for hosting an MTC too. This is nice.
_____________________________________

SHOWCASE ZONE
I'll be honest, I haven't played as much TM² as I've wanted to, and I haven't played nearly enough tracks to showcase them. In fact, I have about 10 TM² tracks in my HDD. But now I can make a couple of them, needed or not:

First, the most amazing map of all time. Period.


Then, a pretty nice track from a pretty nice mapper:


And lastly, something from my screeny maker:
NOOO by   Tuta


_____________________________________

I'd like to end this Author Comments on a witty note, but I can't because I lost every piece of inspiration in this track. Also because it's not the time nor the place. Test the map, and if you've actually got to here on my AC, see you soon.

From Spain, with love and southern winds.

Osaka»LT
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