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Location: Home  Find Tracks  FT»Osaka's Tracks  4 Dimensional Trauma 
Track information Report track
Name : 4 Dimensional Trauma
Author :
Author Time : 00:47.138
Track ID : 49788 
Environment : Canyon / CanyonCar
Style / Diff. : Speedtech / Expert
Track Value :  15
Version : 22 June 2017 11:20:57
Status : Visible (approved)
Release Status : Released 
Game : TrackMania 2
TitlePack : TMCanyon Mod : (none)
Uploaded : 24 September 2013 20:01:36 Map Type : Race
Mood : Night Routes : Single
Length : 45 secs Ghostblocks :
Disp. Cost : 4087 Laps : (none)
Emb. Items Size : 0 KB Parser : MX
 Offline records
Record User Score Date
 00:46.514   chuckie 15 (100%) 25-09-13
 00:47.288   ymce 14.4 (96%) 25-09-13
 00:47.778   Nim 13.8 (92%) 25-09-13
 00:47.861   Scape 13.2 (88%) 28-09-13
 Dedimania recordsView on Dedimania
 Author Comments
Release the hardcore canyoning 8-|

Hello MX! I was derping around the interwebz at the end of my holidays and I suddenly felt like building something transitional, hard, over the top and crazy. Just like I used to do back in 2010. I opened the canyon editor, got a start going (Based on some ideas Poco had some time ago, but not sure if he released), put together some transitions...
It wasn't long until I realized that the route itself didn't exactly have much going in the connected blocks side of affairs. After having built around 25 seconds I decided that I'd give the track a certain athmosphere, something scary-ish. All in all, the track is a 47 second blast that has a particular drifting line, more about keeping a wide drift around connected corners than about doing a short drift and moving along. Set in night mood, with hard bass music and a name that's a reference to a web game. But let's take a look at...

:done: 5430 coppers :cool:
:done: Night mood.
:done: The track has a grand total of 10 transitions and 14 turns.
:done: Fast. Damn fast. And there are no boosters either.
:done: The line is not as intuitive as in my other tracks.
:done: You have to brake once. A slight tap. if you look at the GPS provided the lights doesn't even light up.
:done: As I said, GPS.
:wait: Didn't make any other MT as usual. I thought of an intro and had an idea for it, but since I've only had late nights to work in this track I kind of disregarded the idea. Might be added on a future update.
:done: BGM. I went with a song that has kind of a house of terror feel with extra bass and speed - TutTut Child's Maelstrom.
:done: I provided signs of all kinds and colours for the track.
:done: Also, scenery. Kinda light too.
:award: 47.13. 46 is doable. I think 45 is impossible.
:gold: 50.00
:wait: The track is unrespawnable this time (I started building scenery before I noticed that I had no respawns whatsoever, so I just decided to go with an unrespawnable track since it wouldn't be an online map anyways).
:done: The track is quite overcalculated. Being a driftopia the track still features more than one line...
:build: Which means that if you have the patience to learn the transitions and try to drive tight this can be a pretty good hunter.
:done: The trackname, as I said, is a loving homage (or a blatant ripoff) of one of the last tracks of the extremely fun browser game Need For Madness 2 (link to multiplayer version). That one track was called 4 Dimensional Vertigo, and it was composed of unconnected road parts, under the premise that the track was actually a 4D object projected in a 3D world. Since this track's route has no connection between parts, I decided to give it that name. I loved that track and it was hard as hell. Just like this one.
:done: Forgot to mention the screenshot! It was made by MX' favourite robo-dawg, eyebo. He made a larger version to locate here.

Thanks Zone!
I have to give thanks to the classics: The FT people and the crew in #MX @ quakenet. Gave testing feedback, they actually encouraged adding the deco and signs. Also eyebo encouraged me to build this kind of track again, which is nice. Special shoutout to Nimrod who gave feedback after the swap to night mood (I thought it'd become much harder than planned)


Eyebo has always had a particular way of creating amazingly flowy canyon tracks. This particular one is fast and tight, although nowhere near as hard.

I also have to showcase Nimrod. This track of his is a great excercise in object handling in valley:
Whatevs by   Nim

And another one for Phil, great driver, great mapper and also one of the last people to take a look at this track, but he gave feedback on the points I was most worried about after finishing this track.

And an extra one for the great buddy compositional. He deserves more recognition for what he does.
Justicar by   comp


This has been my eighth track in TM². Fourth canyon. And it's quite possibly the first canyon track I'm really proud of. Don't expect many more in this style, but I like making these one-offs every now and then. I hope you have as much fun driving it as I had building and driving it. And remember, if you like it, award.

Be caerful with the water monsters.

From your favourite spanish mapper (mainly because there aren't many more xD)

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