Most of my Canyon tracks are either somewhat level throughout the track, or are downhill tracks. Back in August 2017, I decided to try and break out of that habit by building a track that started at the lowest point in the editor and climbed to the highest point. Sound familiar? In December I built a map that did the exact opposite, "
RapidDescent".
Anyway, back in August I wasn't that pleased with the route of this map. It was slow and felt kind of boring (original author time was about 1:30), so I decided not to release it. But I took another look at the track this week and decided to give the track a new life by adding more boosts to it, widening out some track parts to allow for longer drifts, and creating some scenery for it.
I hope you enjoy the result.
Here's a
UHD wallpaper based on the same angle as the screenshot.