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 Tunnels & Drifts but every block is a checkpoint

by  Roche  |  15
  
 
It's a start
AT   20:19.645 |  Canyon / CanyonCar   |   Advanced 
ID  227607 
  Remake Trial    
 
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# Record User Score Date
1st   20:19.645  Roche 15 (100%)
2nd   33:27.673  eyebo 12 (80%)
3rd   35:44.819  Mystixor 9.75 (65%)
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 Author Comments
After the original "Tunnels & Drifts", the remix "Tunnels & Drifts but grass", the crazy version "Tunnels & Drifts but ice", the shitfest version "Tunnels & Drifts but glass", the dirt version "Tunnels & Drifts but dirt", the cut version "Tunnels & Drifts but cut", the tree version "Tunnels & Drifts but trees", the checkpointless version "Tunnels & Drifts but checkpointless", the endurance version"Tunnels & Drifts but at checkpoints you restart", the mirrored version "Tunnels & Drifts but mirrored", the reverse version "Tunnels & Drifts but reverse", the multilap version "Tunnels & Drifts but multilap", the freewheel version "Tunnels & Drifts but freewheel", the valley version "Tunnels & Drifts but valley", the no-grip version"Tunnels & Drifts but no grip", the fullspeed version "Tunnels & Drifts but forced acceleration",the no-steer version "Tunnels & Drifts but no steering", the lagoon version "MXLC - Tunnels & Drifts but lagoon", the bumper version "Tunnels & Drifts but bumper", the reversing version "Tunnels & Drifts but reverse driving", the HEC version "HEC - but Tunnels & Drifts", the version where your have to respect a speed limit "Tunnels & Drifts but speed limit", yet another HEC version "HEC - but Twonnels & Drifts", the version where something's missing "Tunnels & Drifts but something's missing", the bumpy version "Tunnels & Drifts but bumpy", the literal definition of the title "Tunnels & Drifts but literally", the top-down version "Tunnels & Drifts but micro machines [MTC]", the version where cp are shifted 1 block up"Tunnels & Drifts but 1-Up", the yellow boost version "Tunnels & Drifts but yellow booster", the red boost version "Tunnels & Drifts but red booster", the drunk version "Tunnels & Drifts but drunk", the small version "Tunnels & Drifts but small", the version where the route's missing "Tunnels & Drifts but only scenery", the big version "Tunnels & Drifts but big", the reroute "Tunnels & Drifts but reroute", the eyebo remix "Tunnels & Drifts Raceway", the react remix "Tunnels & Driftsbutreact", the blindfolder version "Tunnels & Drifts but blind", the equilibrist version "Tunnels & Drifts but pipe", the rotated block version "Tunnels & Drifts but every block is rotated", the wrong camera version "Tunnels & Drifts but the camera follows wrong car", the swapped block version "Tunnels & Drifts but every block is swapped left", the alpha version "Tunnels & Drifts but alpha version", the tube version "Tunnels & Drifts but alpha version", the tube version "Tunnels & Drifts but tube", maybe there's something interesting in the text here on previous Tunnels & Drifts, the small cp version "Tunnels & Drifts but small checkpoints", the TMOne Alpine version "Tunnels & Drifts but alpine", the TMOne Speed version "Tunnels & Drifts but speed", the upside down version "umop ǝpısdn lnq sjjırp & sןǝuunL", the TM2 Island version "Tunnels & Drifts but Island", the TMNF version ported to TM2 "Tunnels & Drifts but TMNF", the KO signmap "Tunnels & Drifts but KO Signmap", the valleyCar version "Tunnels & Drifts but ValleyCar", the lagoonCar version "Tunnels & Drifts but LagoonCar", the stadiumCar version "Tunnels & Drifts but StadiumCar", the snowCar version "Tunnels & Drifts but SnowCar", the rallyCar version "Tunnels & Drifts but RallyCar", the islandCar version "Tunnels & Drifts but IslandCar", the islandCar version "Tunnels & Drifts but desertCar", the desertCar version "Tunnels & Drifts but coastCar", the bayCar version "Tunnels & Drifts but coastCar", the bad weather version "Tunnels & Drifts but bad weather", the upside down stadium car version "rac wnıpats sumop ǝpısdn lnq sjjırp & sןǝuunL", the inverted slopes version "Tunnels & Drifts but inverted slopes", the WR version "Tunnels & Drifts but only the blocks the WR touche", the patience test version "Tunnels & Drifts but endurance", the commute simulation "Tunnels & Drifts but traffic jam", the egyptian version "Tunnels & Drifts but sand", the use only one steering key version "Tunnels & Drifts but only left turns", the lowrider version "Tunnels & Drifts but Magnet", the not quite leveled version "Tunnels & Drifts but tilted", the straight line version "Tunnels & Drifts but only straight lines", another HEC version again "HEC - but reverse Twonnels & Drifts", the bait version "Tunnels & Drifts but weird hitboxes", the stadium version "Tunnels & Drifts but stadium", another another another another HEC version "HEC - but Reverse Tunnels & Drifts", the alpinist version "Tunnels & Drifts but weird hitboxes", prepare yourself for the checkpoint version!

The map is the same as the original, with a small difference : there's a checkpoint everywhere it's possible without blockmix.
Safe to say this is a challenging puzzle where you need to figure out your strategy to get every checkpoint, remember it and executing it without mistake.
I went for an easier to remember and execute strat to be sure i didn't miss anything on my author run (but longer to drive), if you feel like it you can probably do a lot of optimization and win 2-3mins

Intro :done:

Good luck !
 Embedded objects3 Objects
Object IX? Object author
arenaWallrideTopNoMiddle.Block.Gbx pytantor
canyonRoadTurnUpNoBump.Item.Gbx pytantor
concreteArenaRamp.Item.Gbx pytantor
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Name Creator Tracks Etc
Tunnels & Drifts but twist  Roche 86
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