Let it go...
don't let anything hold you back.
Let is go is a short (35s), unusual dirt track. I tried to stick to standard dirt routing but I kinda
let it go.
First part is a flow-dependent creation. Strong but tame. If this creation came to your home, it would kindly knock on your door but break it in the process...
Second part is wild, unpredictable. This creature hides in the forest, and attacks at any time. You can try to hide, but the next time you come out, it's going to wait there, just because its instinct forces that.
As we have our wild monstrous
yin-yang, the foliage and surroundings bend. Although the tame creature might seem as an easy target, its sheer force scares all the possible predators. This fight can be compared to gravitational pull, as both monsters attract each other with their
force, coming closer and closer, but barely missing the collision point each time. The world is non-linear, multi-shaped. Timeline bends because of the tension between creatures. Nature is confused, it tries to favor one of the sides, but fails to pick a winner. Because of that foliage is unstable, it breaks at places,
disintegrates.
As we come back from this trip, let me say a few words about the track:
This track was created to make use of new scenery items that I published on item-exchange. I tried experimenting with scenery, creating a world described earlier.
Check out the items here!