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 [MTC] Colorado

by  Marius 89  |  195
  
 
High quality
 
Social
AT   00:57.266 |  Canyon / CanyonCar   |   Intermediate 
ID  6257 
  Fullspeed    
 
 Visible (approved) |  Released 
 
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 Offline records
# Record User Score Date
1st   00:56.883  mcthiefanson 195 (100%)
2nd   00:56.896  Marius 89 156 (80%)
3rd   00:57.023  G-Zis 126.75 (65%)
4th   00:57.058  Foiki 107.25 (55%)
5th   00:57.313  Jarektmnx 89.7 (46%)
6th   00:57.343  BrummHummel 78 (40%)
7th   00:57.356  Roche 68.25 (35%)
8th   00:57.397  SPIDER 58.5 (30%)
9th   00:57.405  bnn.bckwrst 50.7 (26%)
10th   00:57.411  eyebo 42.9 (22%)
11th   00:57.466  biscram 37.05 (19%)
12th   00:57.516  wait 31.2 (16%)
13th   00:57.534  Themaniac2 27.3 (14%)
14th   00:57.648  stevenamtaan 23.4 (12%)
15th   00:57.701  LuckyStriker 21.45 (11%)
16th   00:57.708  NKAc_Street 19.5 (10%)
17th   00:57.711  OLDA_X 17.55 (9%)
18th   00:57.748  ymce 15.6 (8%)
19th   00:57.828  Scape 13.65 (7%)
20th   00:57.886  banjee»UD 13.65 (7%)
21st   00:57.891  Kerebatem 11.7 (6%)
22nd   02:00.330  Space 11.7 (6%)
 Dedimania recordsView on Dedimania
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 Author Comments
[MTC] Colorado
This map is my entry for the Monthly Track Contest October 2011. ;)
Theme is Variety; the surface has to change each 5 seconds.

The track
Trackstyle: Fullspeed
After my beta-track I present now a new fullspeeder for Canyon. :)
Variety is a very likely theme for me, cause it is my style of building to use as many surfaces as possible. Even my first track Betatron would fit the rules for this MTC. So I tried in this track again to find a mix between all surfaces. Though it is a fullspeed track; GP or platform parts are not overused here. Especially at start I used the low speed of the car to drive also the narrow road-turns, that aren't possible to drive at highspeed. I also want to show that you don't need to use massive platform-sections in a canyon-fullspeed-track.

After I saw that the first track was a bit too hard; I tried to make this one easier and finishable for all drivers in the first minutes of driving. There is also a GPS ghost and all respawns work to finish the map. Respawn-ghosts show you the way. To be sure it's not too hard I let some people drvie this map on my server and I fixed lucky or difficult parts; now it seems easy.

Thx for beta-testing:pranksta, Sven, Figos, Chris, Andy, Sven, Moopyy, Passi, Luffy and tcq :)

The map itself becomes faster and faster; the jumps are smooth; I also used some first diagonal jumps. I put many time into the decoration; mood is evening and you see some cool shadows at the cliffs. Map is ending with a stunt; I tried a lot possibilities here; it should be not lucky anymore. So I hope we can upload records very soon; world record hunting will be very close on this map and I maybe will start a contest when it's possible.
;)

Now some information about the map:
Medals
Author 57.26
:gold: 1:00.00
:silver: 1:10.00
:bronze: 1:30.00

MediaTracker
Intro :done:
Ingame :done: (Respawn-ghosts and the speed you need in front of jumps)
GPS :done:
Extro :done:
Podium :done: (edited camera and FX Colours; you can make funny things here) xD

Other
Shadows High Quality
Mood Evening
Snapshot :done:
Comments :done:
Screenie :done: (feel free to make a better one) :)
Betatesters stand above
track length ~5,3km
Planets 8900 exactly (sounds much, but noone told sth about lags so ..)

I spent a lot time into this track. I hope you enjoy playing it.
I would be pleased about every feedback. ;)
Feel free to :award: if you like :d

Have Fun and Good Luck! ;)

Authortime-replay: Download 57.26

y no try my other fullspeed-map? :d


I have also built two Tech maps for the TWL0. I'll upload soon. ;)
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  SpitFire  stevenamtaan  22
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  STING  OLDA_X  52
Online map rating
Rated 4.00 stars by 6 players.
 Comments
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