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BASCO 2014 Stage 2 - Adsun won! [Page3]
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BASCO 2014 Stage 2 - Adsun won! [Page3]  

    Welcome to the ManiaExchange BASCO 2014 Stage 2, where BASCO stands for "Build A Stage COmpetition"

    It will replace the Monthly Track Contest (MTC), September and October 2014.

  • What is a BASCO?
    The BASCO is a competition separated into 8 stages: The Route (6 Stages), the Scenery (1 Stage) and the Mediatracker/Screenshot (1 Stage). Each stage consists of 3 days for building and 3 days for judging.
    In each stage you continue on what has already been built in the previous stages and fight against your competitors for the best part, which will continue the map.

  • Timetable
    List of all deadlines
    The deadline is currenty set at 10pm CET for each stage, but will (for sure) differ on some days because it is not possible to be there in time every time. To still maintain the reliability of deadlines in that case, I will only delay them and never hurry them up, so that maps will never be due earlier.
    Additionally, if I happen to know a delay early enough, I will obviously try to note it down in the List.

  • Deadline for Stage 2
    As you can infer from list, the deadline for the first Stage will be Wednesday 10th, Sep 14, 23:00h CET.


  • Prize
    • :gold: Honour and the right to brag! (Jozii used to say that :p)
    • :gold: The winner of each stage wins a showcase of a map of his choice on the frontpage, getting extra spotlight!

  • Rules
    • Environment: Valley
    • For Stage 2 you have to continue on Tobbe's part. Delete the finish and start building, but make sure to not remove any of Tobbe's blocks (I deleted some scenery, as there really should be no scenerey due to the scenrey stage ;) The full Results of Stage 1 can be found here)
    • The Map contains objects you are allowed to use, which add up to almost 150KB. Those are the following from Dagobert's Valley Extension pack: BankedCurve_04, BankedCurve_03, FlatRamp_11, FlatRamp_09 and FlatRamp_07.
      Make sure that object embedding under "experimental features" is activated.
      (You do not need to download Dagobert's pack, as the object files are already included in the mapfile.)
    • Do not delete the objects in the edge of the map! Thus every future builder can see and receive them.
    • Your part must have a maximum length of 10.x seconds and a finish at the end.
    • If you happen to have any troubles building a finish below 11sec, for whatever reason, just build three finishes above the first block, which is not a part of your track anymore. Then you can build enough connectors on the ground to place the actual finish, which you'll drive through, just a bit later (e.g. 15sec).
    • Do not build any scenery, as there will be a scenery stage near the end of the BASCO. Only build blocks your really drive on + signs if necessary.
    • Blockmixing is allowed. Just check others' blockmixed parts again, when you move the track with the copy and paste tool.
    • Please center the thumbnail of the track on your part, to make it easier to identify parts in the judging form later one. (You can change the thumbnail under extended options "Hammer symbol").
    • Validate and save the Map as S2-YourAuthorName (S2= Stage 2) and upload it to the mapgroup for this BASCO.
    • If you won a building stage already, you're not allowed to participate in another building stage because we want as many builders as possible in one map ;)

  • Judging
    Judging will be a bit different this time:
    • Everyone is allowed to judge, even players who submitted a map (just give your own map a 10)
    • In order to judge you will have to fill out a form and enter your name in a list on mx to verify your judging. (The link and the exact spot to enter your name will be provided once the judging begins.)
    • Every part will be judged with marks from 1 (bad) to 10 (good).
    • Note that you have to judge a stage entirely, you cannot judge only half of it.


Good luck and have fun! If you have any questions, please ask. (y)

Last edited by haenry,
gado is a
Location: DE
 
uploaded mine :p read Author comment for info :p
Moped Racer
Location: BE
 


I discovered this nice utilization of this object after playing in the editor with it for a while. Flipping the object by 180° is not the most obvious move to do, but the result is super handy. With one object you can build both parts of the slope and they even connect very well.
So there are probably more objects you could use upside down, not just in this blockset for the BASCO, but in general. Objects have so little restrictive boundaries :cool:
I had to share this :done:
Last edited by haenry,
gado is a
Location: DE
 
you did only now? XD try some of my valley maps than XD using all objects that way :p also did on my entry for this stage :p
also look at snake's winning map last mtc enough prove about that :p
Last edited by FT»lolig,
Moped Racer
Location: BE
 
in fact the first 2 places did stuff like that :$ :cool: :p
G-kart Racer
Location: DE
It's voting time!  



Building Stage 2 is over, now it's time to vote:

Here are the very simple rules:
Everyone can vote, leave a note in this topic stating that you voted and rate your own map a 10, if you submitted one (which you really should have done :p).
That's it!
Here is the link to the form

Enjoy the maps and the voting (y)

new header by Lodec :cool:
And mapscreenshots by gado :done:


EDIT: I forgot the most obvious: The maps!
Last edited by haenry,
gado is a
Location: DE
 
wtf how is that even possible about nitro guy's part? the base map had embing on.....
Moped Racer
Location: BE
 
He used an object that is not embeddable, as it has different textures probably.
Then objectembedding automatically disables itself ;)
gado is a
Location: DE
 
voted :p
Moped Racer
Location: BE
 
voted, too :build:
G-kart Racer
Location: DE
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