We don't
want something new. Stadium was
fine. We bought TM2 not because Stadium was inadequate or outdated but because Nadeo made it and pushed it as a sequel to everything (rofl) and discouraged people from playing TMNF with the freezone deal.
It's like Nadeo said "stop, you can't play TMNF anymore, you now need to pay us €20 to play this instead" and we fell for it because hey new stuff. And then we found out that trololol loops and walls aren't viable and there are half as many road pieces but hey new stuff.
I dabbled in RPG tracks (released one, deleted it when it became obvious people expected a story track from me instead and quit because it was too hard) but the genre has potential if you use the more advanced blocks.
What is
incredibly frustrating is the auto brake.
THIS IS SO GOD DAMN ANNOYING. Jump across a gap, touch the wall at the other side, and you automatically drift and go off the fucking platform again.
That and without blockmixing you are forced to make a track that doesn't look like your game is corrupted, which means your track actually makes sense but it doesn't have all those bug-tricks that seem to be popular in RPG tracks. Tbh half of the "RPG" tracks are really just trial tracks that happen to look like something from helicopter view, and making trial tracks just got a lot harder indeed.
Here it is:
http://www.filefactory.com/file/ce3d69a/n/ΞΞϮΞΞ_Nullifier.Map.Gbx
Last edited by Enai Siaion,