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 Freeroam - A Walk In The Countryside

by  Mortex -745-  |  33
  
 
It's a start
AT   00:27.858 |  Valley / ValleyCar   |   Beginner 
ID  107837 
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# Record User Score Date
1st   00:25.898  Doc_Me4ik 33 (100%)
2nd   00:25.976  Elst 26.4 (80%)
3rd   00:26.431  Minimariner 21.45 (65%)
4th   00:26.987  Nixotica 18.15 (55%)
5th   00:27.858  Mortex -745- 15.18 (46%)
6th   00:29.545  Julius 13.2 (40%)
7th   00:34.265  Roche 11.55 (35%)
8th   01:13.252   eyebo 9.9 (30%)
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 Author Comments
Freeroam maps are rare in TrackMania, real-looking ones are even harder to find. This is one of the very few of this kind.

Building a map like this feels strange, playing too. It's not easy. TrackMania is mostly about, hm, TrackMania. Eventually all freeroam becomes a boring grid of straight roads that look all the same. The most expensive part, time-wise, was to give an identity to each part of the map. There's downtown, uptown, a gradual switch into a countryside scenery, even a sparse industrial sector.

I made realism a priority, but also tried to avoid corner overspeeding, endless straights and overflyings. The whole map will work well at speeds between 120-250km/h. I also kept dead-ends to a minimum to avoid frustration. Scoring at 30.000C this one of the largest maps on TrackMania and, obviously, unsuitable for Online servers.

No targets are set for this map. I left the map unpassworded so you can edit it as you please.

Details:
Style: Freeroam.
Full exploration estimate: 20 minutes.
Size: 29533 coppers.
Mood: Sunrise.


Screenshots:
* Street
* Full map
* Main roads and the stadium
* Into the forest
* Uptown(MX Screenshot)

Update(13/May/2017): Shadows computed for ManiaPlanet 4.

You can download the MP3 version here.

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Tired of wandering? What about a normal race map that looks like this?
 Embedded objects4 Objects
Object IX? Object author
V-House3.Item.gbx xrayjay
DangerNarrow.Item.gbx xrayjay
DangerTraffic.Item.gbx xrayjay
Bridge1.Item.gbx xrayjay
 3 / 4 items are available on IX View on ItemExchange
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