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 Car Control

by  luk-t-obk  |  21
  
 
It's a start
AT   00:51.983 |  Valley / ValleyCar   |   Advanced 
ID  174664 
  Tech    
 
 Visible (approved) |  Released 
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 Offline records
# Record User Score Date
1st   00:52.458  Minimariner 21 (100%)
2nd   00:52.834  Larentz 16.8 (80%)
3rd   00:54.997   dr_eugene 13.65 (65%)
4th   00:55.581  Deudeuche 11.55 (55%)
5th   00:55.882   eyebo 9.66 (46%)
6th   01:07.545  vdgzr 8.4 (40%)
 Dedimania recordsView on Dedimania
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 Author Comments
After 7 months, I finally release another Valley map. It is one of the most technical maps I ever did, it is generally quite fast but the ideal line is narrow. Even small mistakes will be costly. It contains a few simple transitions, but it are the dirt turns where you really need to steer smoothly and keep the speed if you want a good time (52.50 is good, 52.00 would be impressive).
I tried to keep the scenery very natural. I especially wanted to experiment with the forest overlay, using it wherever possible. You can get better looking forest than with the regular tree blocks, and the display cost is lower too, so they are definitely worth a look.

Hope you enjoy it!
 Embedded objects5 Objects
Object IX? Object author
V_BridgeCP.Item.gbx xrayjay
2x2 S Right.Block.Gbx luk-t-obk
DirtCheckpoint.Item.Gbx luk-t-obk
UpLeft.Item.Gbx luk-t-obk
Ground Remover.Block.Gbx luk-t-obk
 1 / 5 items are available on IX View on ItemExchange
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Name Author Aw. Etc
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 Included in mappacks
Name Creator Tracks Etc
SmurfsCup Valley maps   HaagseSmurf 730
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