LMpfm says:
Cool idea!
Just a note: I think you should open an exception for adding signs and maybe "direction" barriers to the original sections (as long as it doesn't change the racing line) because we wouldn't want to end up with a really confusing track.
I'm glad you like it! And you might be right, will add it to the description/rules of the project.
You are allowed to place blocks as guidance (signs, roads, platforms) around the section of the track you've chosen, as long as it does NOT affect the actual driving route and will not be a problem for the next builder.
Sounds about right, i guess?
Edit:
Dang. You posted another reply while i was typing!
LMpfm says:
I've added some barriers to make the start clearer, I hope you don't mind. it doesn't change the racing line or the style I think.
Yessir, check my previous post.
LMpfm says:
About the piece I added:
It's a section after the start on the map "Valley warm-up 2 [FS-Drift] by div"
It's a fast section with a boost drift...I know it's a drastic change from the Tech start, but I think it still fits well...
...like the track coming alive after a slow technical start.
If you drive the start section well the drop landing fits perfectly smoothly, if the landing is not smooth you know you can drive the previous section better, I like this trait in a track.
This is excactly what i wanted this thing to be! Different trackstyles combined while still flowy, and getting the names of relatively unknown authors spread out in the community. Didn't know about the track, but i love it, and think the part you added feels awesome and natural, although the start i chose seems a bit hard to build in extention of, despite of it being awesome.
Great job man, i'll probably skip this one and let a new user take over!
Go for it guys!