pjw says:
1. The car has to be in the air for at least half of the total driving time.
This restriction looks almost impossible to me for building a flow & smooth stadium map, since you don't have access to the 256³ basemap in TrackMania 2 Stadium & Stadium maps tend do have rather low airtime in compare to the time you are touching the ground. If you don't know what I'm talking about, watching this
video, might help. Maps of this type tend do have large jump section where you generate airtime, this one not that much, but it's the best I could find.
Valley might have some trouble too, not sure.
Canyon might be the only enviroment, where this theme can find a proper execution, since those maps tend to have high airtime, a fitting example: "
SIn CIty by v.neck
Nevertheless a good idea, but it needs a revamp to make it possible for all 3 enviroments.
btw: Ben, why did you make you the ibc levitate video private
Last edited by iHq/fredair.esu,