Requirements says:
Mapname: "ESL - Name"General requirements
- Add the spaces around the "-"
- Start your mapname with a capital
- Team- and playernames (exact or similar) are not allowed in the mapname
- No special signs are allowed in the name
Blockusage
- Maplength: 40-65 seconds
- GPS, intros and outros are forbidden
- Give the map a delicate and nice outlook
Sign usage
- Embedded blocks are allowed (preferably not as scenery)
- Placing checkpoints backwards is forbidden (only in special cases)
- Blockmixing is allowed, if it does not produce graphical glitches or driving bugs
- Add a podium to your map!
- The scenery is up to you (make sure it doesn't produce lags, lighting problems or graphical bugs!)
Map availability
- Use of the ESL signs is mandatory!
- Signpack announcement
- Dark versions available in original news
- Follow the guidelines in the announcement
- Make sure you have all signs work properly (check the dynamic signs!)
- The map has not been used in any competition before
- The map is only known by yourself
- The map is not uploaded anywhere
wormi says:
"Start your mapname with a capital"
Seriously? Naziest rules ever xD
TheM says:
- No special signs are allowed in the name
pjw says:TheM says:
- No special signs are allowed in the name
Does this only refer to the actual text of the map name, or does this include things like italics($i), narrow($n), and so on?
pjw says:
How about spinning off another set of signs that look just like the first ones, but aren't glowy? Or allowing us to use normal TM2 signs when it's impossible for the player to read the ESL ones?
Edit: I just checked, and the default TM2 right arrow is kind of bad too (because the arrow is white and very large), but not as bad as the ESL version. I normally use Enai Siaion's MX2 signs (hosted by Mania Exchange)--they include various colors, including a black set that's easily readable in all lighting conditions. Here's the same sign using a right arrow from that set:
This wouldn't be an issue if whoever made the originals could just spin off a second inverted set w. black background--it would take like 10 minutes in Photoshop...
pjw says:
Final question: Can you enter more than one track?
TheM says:
Driveability is the main issue of a map. If placing such a sign is causing those problems, you can use other signs. Also think about whether or not the sign is needed.
The signs are initially created for Stadium, where such dark circumstances are far less. I'll ask for redesigned darker signs, but I don't expect them for this competition.
//>>°Lars// says:
Pjw: You can just go in the mediatracker of your map and set the effect: BloomHDR lower. Then you won't have these difficulties, but anyways I doubt anyone will have a problem with it in the first place because you can just turn the general bloom effect off ingame.