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Location: Home  Community Forums  Monthly Track Contest  MTC December 2019: Power of Two 
MTC December 2019: Power of Two
Page: 3 of 4 Post Reply
12 December 2019 10:30:12  
I released it early because making a track like this is... somewhat easy if you know how to make it. But here's my entry, 10 days after I've first released it - a CoastTech map known as 256 Points of Coast:

Old Age Caravanner
Location: GB
12 December 2019 14:17:10  
pjw says:
Quick rules question...because my track is 2 by 4 by 32 high, I was forced to carve out a canyon hole around the base of the track, like so:



The problem is that the bottom of the track that's buried in the hole is in deep shadow and looks weird and dark now--this is with the track sitting as high in the build space as possible.

Would it be okay to just delete all the terrain entirely and turn the entire build space into canyon/void? There's the same lack of scenery (unless you count a flat water plane), but everything's wide open and the track lights and looks a lot better this way:



Could you please try to find a way to light it without doing that? If nothing else works I'll allow it.

Actually, I'm seeing the edges of the canyon go outside the box in that first screenshot. For the sake of allowing all box dimensions you can do the whole terrain as a canyon hole thingy. Make sure though that those pillars coming up from the base of the map fit within the box.
Last edited by AR »rexine, 12 December 2019 14:27:30
Host
Location: US
12 December 2019 20:06:12  
AR »rexine says:
Make sure though that those pillars coming up from the base of the map fit within the box.


Um...I'm not sure there's a way to do that, without redesigning the track. Those are auto-generated by the canyon geo, even when all placed geo is within the allowed build-space, so I assumed they wouldn't count? (The same auto-generated pillars will stick slightly outside the 2x4 footprint on the sides as well.)

I could add a thin layer of concrete (8 blocks of 2-5-2) to the bottom surface of the map to force the pillars to not be automatically generated. But that would make designer-placed geometry exceed the allowed bounds.

I guess canyon isn't a really good environment choice for this mtc?

Edit: Anyone know if there's a way to make a custom empty/invisible block/item that just invalidates pillars when placed?

Edit2: Nevermind, problem solved. It only took about 3 hours of rework to squish the track down and squeeze another layer of blocks onto the bottom to get rid of the auto-pillars. Tragedy and horror averted. :-p
Last edited by pjw, 13 December 2019 05:55:18
Track Slacker
Location: US
13 December 2019 09:57:55  
Learner Driver
16 December 2019 04:39:39  
Track Slacker
Location: US
17 December 2019 14:00:25  
Learner Driver
Location: DE
24 December 2019 14:20:35  
Since not everyone checks the mappack
Learner Driver
01 January 2020 18:28:14  



December 2019 Public Voting Link: https://forms.gle/7ax1pQekwBeyK6zN7


This month there's 18 maps! Download them here.

In the voting sheet, give your score before your feedback (0 to 10, decimals are allowed). If you have comments, leave them right after your score. For example:

9.9 - Amazing! Incredible! Of the utmost quality! 0.1 off for that random scenic pole.
  • Everyone is allowed to judge, even players who submitted a map (your score on your own map will be removed, so give it whatever you want!)
  • Every map will be judged with a decimal number from 0 (bad) to 10 (good). All votes greater than/equal to 7 or less than/equal to 4 require constructive feedback on why you gave it that score
  • Note that you have to judge a stage entirely! You cannot judge only half of it. If you are not able to finish the map, your vote can still count! Please only leave that as a very last resort, and still judge the entire map fairly
  • You need to verify your vote by making a post here (for example: "Voted :done:")
  • One best and one worst vote for each map will be ignored if more than 10 people vote
  • The overall score will be a mixture of the average public score and the average internal score
  • The mixture will be 70/30 if there is 1 public voter, 60/40 for 2-3, and 50/50 for 4+
  • You must have access to all environments and vote on all maps for your votes to count



A panel of judges will also judge the maps.
This internal voting will follow the format of:
Theme (20p) | Creativity (10p) | Fun (10p) | Detail (10p)

All public voting will soft close on January 8th, 2020 at midnight PST. After that you'll have until the internal judges complete their voting.
Host
Location: US
06 January 2020 01:25:20  
Voted :done:
Old Age Caravanner
Location: GB
31 January 2020 21:47:47  




Larentz takes first place! :gold:





  • "This really blew me away with how creative it was." - Aurovee
  • "The snow car feels totally natural on these very tight turns you've created." - eyebo
  • "Incredible map !" - CiremyxX


Arken wins second place! :silver:





  • "Your map has an effortless flow that makes it engaging, fun to drive, and relaxing all at once." - Rexine
  • "The reuses here are really cool and the route is flowy and enjoyable." - eyebo
  • "Hey, it's a Coast Car map! Which is actually very good!" - Aurovee


And third goes to Plaste :bronze:





  • "Your use of custom blocks and items to create a really interesting route is always fun to see." - eyebo
  • "Really cool lines, very smooth and fast for a 256 bloc-map actually !" - CiremyxX
  • "This doesn't feel like your normal super flowy drift map, you took some creative risks with this one and I like it!" - Rexine


Congratulations to our winners!


Each winner gets a news showcase of their choice for placing in the top 3.

Here's the link to the full results sheet.

I was amazed with the volume and quality of maps for this month, you guys are the best :$
I hope everyone had a fun year of track building!
Host
Location: US
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