I've already got one, although it's a Ken Block style track with a defined start and finish. I'm crossing some "t"s and dotting some "i"s at the moment - my TM2 server is taking a decent amount of my time.
Although it's a fun idea, it's actually quite hard to build such a track due to the size of the canyon blocks. Blockmixing can (and will) help, but overall it's important that the track be as tight as possible, like having adjacent checkpoints at right angles or RPG-style narrow gaps in corners.
Mission tracks also sound cool, and remind me of Crusard's story tracks. The "restart if you go too slow" idea also reminds me of the movie speed, which was a great idea ruined by poor scriptwriting and referenced by F-Zero GX's sixth story mode chapter, "Black Shadow's Trap".
Last edited by Phoenyx Imperius,