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Location: Home  Find Tracks  Racho's Tracks  Midden? 
Track information Report track
Name : Midden?
Author :
  Racho
Author Time : 00:54.578
Track ID : 145853 
Environment : Canyon / CanyonCar
Style / Diff. : Race / Intermediate
Track Value :  17
Version : 10 July 2018 15:58:15
Status : Visible (approved)
Release Status : Released
Game : TrackMania 2
TitlePack : TMCanyon Mod : (none)
Uploaded : 10 July 2018 15:58:15 Map Type : Race
Mood : Day Routes : Single
Length : 1 min Ghostblocks :
Disp. Cost : 4825 Laps : (none)
 Offline records
Record User Score Date
 00:53.667   FatKid 17 (100%) 10-07-18
 00:54.387   Plaste 16.32 (96%) 10-07-18
 00:54.578   Racho 15.64 (92%) 10-07-18
 00:56.582   eyebo«way¬ 14.96 (88%) 12-07-18
 00:59.845   OLDA_X 14.28 (84%) 12-07-18
 Dedimania recordsView on Dedimania
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 Author Comments
Midden?

The first Canyon track I started building in 2018. My intention was to abandon my usual quick, flowing style and track-building habits and go for some tighter tech. Starting sometime in January,   Kousseau tested the version named 'c' back on February 4th. After incorporating his feedback, multiple modifications, and letting it rest,   eyebo«way¬ tested Version number 'i' on April 20th. I kinda hit a wall after that and forgot about the track for 2 month until 2 weeks ago when I figured how to incorporate eyebos feedback and reached version 'k'. After some more testing by   Plaste and 2 more versions, with the final one going full testing circle back to Kousseau, I'm finally happy to release the track!

It ended up being a 7x8 track which is slightly tougher on the wayfinding side, but should have enough signs and a GPS to help those thouroughly lost. Once you figure out the right line, it should flow well and provide some fun to drive and hunt. Really had a blast while building, not so much trying to hide all the flickering and the flickering due to hiding flickering at other places... The scenery is basically industrial style based on what do I have to hide and which ways do I need to block.

Big thanks to Kousseau, eyebo, and Plaste for testing and xrayjay, Yoshi, RD, and norko for the items!

Have Fun!
 Embedded objects
Object Object author
CMarkerPole1.Item.gbx xrayjay
CMarkerPole2.Item.gbx xrayjay
C-FlatMesh.Item.gbx xrayjay
C-FlatMeshHalf.Item.gbx xrayjay
C_Checkpoint.Item.gbx xrayjay
C_SpawnPillars.Item.gbx rachovolker
CanyonCurve1.Item.gbx TGYoshi
CanyonCurve2.Item.gbx TGYoshi
C-Tri2.Item.gbx xrayjay
CAY.Item.gbx xrayjay
CPlatformFlatHTransF.Item.gbx xrayjay
CPlatformBnFTransS.Item.gbx xrayjay
CPlatformBnHTransS.Item.gbx xrayjay
CPlatformFlatN.Item.gbx xrayjay
CPlatformToFlatN2.Item.gbx xrayjay
FlatCP_eyebo.Item.gbx xrayjay
FlatCPwide_eyebo.Item.gbx xrayjay
tPipe8Turn4.Item.Gbx norko2007
wPipe8Turn1.Item.Gbx norko2007
xPipe8x32.Item.Gbx norko2007
zPipe8x8.Item.Gbx norko2007
zzPipe8x4.Item.Gbx norko2007
161NoClipsMP4Item.Item.Gbx rachovolker
167PoleNoClipMP4.Item.Gbx rachovolker
221Item.Item.Gbx rachovolker
384.Item.Gbx rachovolker
384MP4.Item.Gbx rachovolker
611TurnNoClip.Item.Gbx rachovolker
BarrierC.Item.gbx RD
ConBuildML.Item.gbx RD
ConBuildMR.Item.gbx RD
ConBuildS.Item.gbx RD
ConMoundB.Item.gbx RD
ConP1.Item.gbx RD
TutorialLight.Item.gbx smalltutorials
 Related tracks
Name Author Aw. Etc
  Tortilla Chip Raceway (2017 Edition)   eyebo«way¬  112     
  trigger   Alex BF  62     
  Oxymoron   Alex BF  31     
  Sharp Curves   Plaste  33     
  Hard Curves   Plaste  19     
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