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Location: Home  Find Tracks  MirExpress's Tracks  Punch Out 
Track information Report track
Mania Exchange information
Name : Punch Out
Author :
Version :26 July 2017 09:46:59
Uploaded :13 September 2014 16:45:17
Track ID : 70980 
Track Value :  30
Status : Visible (approved)
Release Status : Released
Track details
Game : TrackMania 2
TitlePack : TMCanyonMod : (none)
Map Type : RaceStyle : Race
Environment : CanyonRoutes : Single
Length : 1 minDiff. : Intermediate
Disp. Cost : 6579Laps : (none)
Mood : SunriseVehicle : CanyonCar
Author Time : 00:55.018Ghostblocks :
 Offline records
RecordUserScoreDate
 00:53.908   gado30 (100%)15-09-14
 00:54.578   Zack1128.8 (96%)14-09-14
 00:54.967   Artist27.6 (92%)19-09-14
 00:55.065   400r_26.4 (88%)11-08-15
 00:55.356   Elissar25.2 (84%)16-09-14
 00:55.575   s i c24 (80%)14-09-14
 00:55.595   Scape22.8 (76%)14-09-14
 00:56.134   sbone21.6 (72%)17-09-14
 Dedimania recordsView on Dedimania
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 Embedded objects
ObjectObject author
CanyonCurve1.Item.gbx TGYoshi
CanyonPlatformFlatH.Item.gbx TGYoshi
CanyonPlatformFlatHTransA.Item.gbx TGYoshi
CanyonPlatformFlatHTransN0.Item.gbx TGYoshi
CanyonPlatformToFlatN.Item.gbx TGYoshi
 Author Comments
Hi Mania Exchange !

Punch Out !

Presentation
    Lot of my precedent maps are pretty hard. (no finishers at the end of an online round).

    That's why i made something easier, really respawnable and fun (?) to hunt.

    I spent more time on the scenery and in the media tracker than building the track. The line is simple but you will have to be precise to make the best time.

    I used some of the marvelous TGYoshi blocks too.


The track :

    Style : Race
    Author Time : 55.018

    :done: Intro (also on Youtube)
    :done: Gps
    :done: Outro
    :done: Ambiance
    :done: Full scenery
    :done: Fully partialy respawnable. (no res. on cp1 & cp2) :-w
    :done: Screenshot by Scape Zack sorry scape, zack won:p (l)


Thank you !

    - @Scape for award screenshot and test(y)
    - @Zack for the beautifull screenshot, replay, and this amazing award because you're a talented mapper(l)
    - @Sic I can't describe my feeling of happiness when I read compliments like those. (somethig like that ::p:d(y)(l) ) : Thank you master !
    - @medinaDesbois Thank you !
    - @T!k wow thanks that's certainly too much but i take it:$ !
    - @Zubi : Merci pour l'award
    - @ad'gado : Thank you for this nice feedback !
    - @Pwet : Merci !
    - @Elissar : Thank you for award & replay
    - @RD : Thank you for the award & for the time passed in explanations about new blocks(y)
    - @poivrot : hips!+o(;)
    - @sbone : Merci !
    - @Metha : Merci copain !
    - @Artist : Thanks!(y)
    - @nickrev : Thank you
    - @haenry : hehe Thank you !
    - @s'habba.hu :(y)


Edit : small start cut fixed.
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