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Location: Home  Find Tracks  Voyager006's Tracks  Vibes -mtc- 
Track information Report track
Name : Vibes -mtc-
Author :
Author Time : 00:50.118
Track ID : 87698 
Environment : Canyon / CanyonCar
Style / Diff. : Race / Advanced
Track Value :  43
Version : 27 July 2017 08:43:22
Status : Visible (approved)
Release Status : Released 
Game : TrackMania 2
TitlePack : TMCanyon Mod : (none)
Uploaded : 21 June 2015 22:02:13 Map Type : Race
Mood : Sunrise Routes : Single
Length : 45 secs Ghostblocks :
Disp. Cost : 6962 Laps : (none)
 Offline records
Record User Score Date
 00:48.691   Killer|introC 43 (100%) 28-06-15
 00:48.761   Keirabxtch 41.28 (96%) 22-06-15
 00:49.051   Voyager006 39.56 (92%) 24-06-15
 00:49.206   Sky.esu 37.84 (88%) 22-06-15
 00:49.534   airneko83 36.12 (84%) 23-06-15
 00:49.828   Ropesbart 34.4 (80%) 27-06-15
 00:50.026   Dag@bert 32.68 (76%) 22-06-15
 00:50.766    eyebo«way¬ 30.96 (72%) 07-02-19
 00:50.874   Scape 29.24 (68%) 23-06-15
 00:51.563   _firestorrm 27.52 (64%) 22-06-15
 Dedimania recordsView on Dedimania
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 Author Comments
Bringing you down from the majestic heights, this map will leave you with higher air pressure than at the starting point. The track, with far more drops than jumps, uses momentum in a remarkable way to gain acceleration along the path. The style remains quite technical, but eases into speedtech towards the last half. A blend of industral constructions and canyon cliffs makes up for the splendid scenery. For comparison, it's all pretty akin to mountain riding, but much more relaxing. In the end, I hope you will feel the vibes here.

Oh cool, it's another MTC entry :p Everything is made from scratch this month, the start included. I really struggled getting speed enough without boosters, and there's a fine balance between how sharp the corners can be and how much elevation there is in order to increase the speed. To make matters worse, I had to discard two relatively large parts as they both had one (totally necessary) flat block, and any other alternative would be less ideal. Still, I think I found the solutions for this map, although some aspects may be rushed. Last day efforts, yeah (y)

In addition, I've made sure to not use any objects since I felt that would be too easy :p



4000 m | 294 km/h

lightmaps | screens

Envoy :)
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