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 UYUNI

by  airneko83  |  130
  
 
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AT   00:46.041 |  Canyon / CanyonCar   |   Advanced 
ID  111986 
  Speedtech    
 
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# Record User Score Date
1st   00:45.255  Larentz 130 (100%)
2nd   00:45.624  CocoTM 104 (80%)
3rd   00:45.684  Jeanpeche 84.5 (65%)
4th   00:45.755  Triazel 71.5 (55%)
5th   00:45.840  400r_ 59.8 (46%)
6th   00:45.861  Patriot 52 (40%)
7th   00:45.928  Zack11 45.5 (35%)
8th   00:45.938  asiermeister 39 (30%)
9th   00:46.001  MiniGod 33.8 (26%)
10th   00:46.113  nüco 28.6 (22%)
11th   00:46.144  Keirabxtch 24.7 (19%)
12th   00:46.163  airneko83 20.8 (16%)
13th   00:46.192  MorodoStyle 18.2 (14%)
14th   00:46.476  |[X-v]|Slow 15.6 (12%)
15th   00:46.671  Dag@bert 14.3 (11%)
16th   00:46.740  Scape 13 (10%)
17th   00:47.336  Roche 11.7 (9%)
18th   00:47.366  ZBluDriver 10.4 (8%)
19th   00:49.776  eyebo 9.1 (7%)
 Dedimania recordsView on Dedimania
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 Author Comments
I'm back again ManiaExchange !!!


After a long break, I finished my brand-new transitionnal map. This map is dedicated to sho0ta and Zack11, that inspired me to build this hybrid map. I introduce you : חטצטI

I had some trouble last month, that's why I couldn't release a map last month : End of studies, broke my laptop and IRL stuff. Despite this, I still enjoy create map and build MT and this time, I put all my effort to realise this bastard but interesting mix. I took one signature feature of each mapper : sho0ta with weird crossroads and Zack11 with noisy transitions.

The result is a transitionnal speedtech in 2 parts : First unsmooth and second smooth. For MT, I pushed forward the GPS with a real looking tutorial, accompanied by a musical intro and a cinematic outro. The scenery was possible thanks to xrayjay's objects and |[X-v]|Slow for his water block request and sharing. Finally the only I could ask a testing despite the little time : Mon ami Aircoco.

Thanks all for support and have fun !

:done: AT : 46.04, GPS 45.77.
:done: MT : Musical intro, GPS tutorial and cinematic outro.
:done: Song : Savant - Prophecy. Crush of the album.
:done: Speedtech, some tricky parts.
:done: Various transitions not only smooth.
:done: TGYoshi's awesome blocks as always.
:done: Autodriftable and Respawnable.
:done: Scenery, inspired by Salar de Uyuni.
:done: :d :@ :p +o( =p :cool: :)

HD Wallpaper : Salar de Uyuni is a salt flat with a small layer of water in top. Imagine that concrete are made of salt and you aren't in Canyon but Bolivia.


Checkout the latest map of sho0ta and Zack11 :



For :award: :award: :award: :award: :award: :

We reach the milestone of 10 awards !!! Thank you to continue to support me (l) .

(y)(y)(y)(y)(y)(y)(y)(y)(y)(y)(y)
(y) Merci medinaDesbois !(y)
(y)(y)(y)(y)(y)(y)(y)(y)(y)(y)(y)

Danke Dag@bert ! the simple act of awarding my map and the sweet words makes me happy :) .

Gracias MorodoStyle ! The transition connection is definitively a good remark with the transitions crossroad and Zack11's transitions combo 8-| . Glad you enjoyed the intro and outro as a great MT maker. Don't worry, check my GPS and you'll beat me easily :d .

Merci sho0ta ! An honor you try my new map even this isn't some techy stuff :$ . Shared pleasure, to see you still mapping for competition since a long time. With your creativity, your definitively a big inspiration (l) . Merci encore !

Thank you ! My god ! After sho0ta, Zack11 himself ! :o Didn't expect you to comeback this early with your IRL project and you use your day off to play my map ... that warms my heart (l) . Back to the map : Glad it wasn't frustating but fun to hunt the start. I tried many possibility to be sure it wasn't too punitive 8-| . Fun fact, it is possible to jump to the left of the fence ! But no time gained with that angle. Glad you enjoyed the smooths-unsmooths transitions, as a transitionnal expert. Also my MT stuff, even my GPS was quite complete, I wanted to push forward the game imersivity. To be honest, all my maps could be indirectly inspired by you. When I thing I invented something, you already did it 3 years ago. For me, the most amazing thing was the same part found in Take ME Over and »After.Shock«, proof that you're my biggest inspiration :$ . Well it became longer that expected. Nice time ! And 45.7x is definively the best time to make. I hope you'll have time to read this big ass paragraph and wish you good luck for your project ! (y)

Tack Triazel ! Speak about the time, nice replay ! The 45.7x is here ! :d I'm glad you enjoyed the hunting. Waterfalls was fun to make thanks :cool: .

Merci DavozoR86 ! merci pour ce super award ! :award: (y) :award:

(l)(l)(l)(l)(l)(l)(l)(l)
.(l) Dekuji Scape !(l).
(l)(l)(l)(l)(l)(l)(l)(l)

Merci Aircoco !
Aircoco :"A lot of speed, with original transitions." I think that describe well my map =p. The uphill and downhill fact in an interesting subject. First there was this vertical effect in ready for The Weekend and now this. Maybe there is a secret recipe to build great map 8-| . Thanks for comment about the MT and the scenery. The waterblock is often used in RPG stadium map, not sure if I'm the first to use this in canyon :-w . I can only hope you do a crazy time. The AT ? I guess you could try around the podium, would be more challenging ;) . Thanks again for this amazing award !

Merci 400r_ ! I prefer honest feedback than instant-award ;) Yes it was a risky choice since I'm a noiseless lover #triggered and I agree some parts was a bit too unsmooth. For example I hope there wasn't too many trouble in the transition after CP3, because in 5% of tries a loss of speed happens. Fortunately there is still the 2nd part for noiseless and speed lovers =p I am happy to have found this weird crossroad that make the signature of the map. To finish, no problem with the block, nice time :o and thanks for the 10th award of the map !

Danke Nitrono ! I'm not really proud of Illuminati because I builded another ESL map that wasn't selected and closer to my style instead of this generic ESL map :@ . Lets forget that, yes I tried something different with חטצטI. Still glad you enjoyed it and there is success. The Waterplane was very inspiring to build this scenery. It was planned to add a little blue ambience but I didn't find the perfect match and there was enough blue in the map =p . Always nice to underline the MT and the song, that's true but I need to know if everything is harmonized. So thanks for this big award ! If you need some testing in canyon, you know where to ask ;) .

Danke padde_r ! For your first award to me and for these kind words (l) .

Merci Hotwhlz ! Another new face, hi :) . I'm glad you enjoyed every aspects of the map. Thanks for this new award ! (y)

Thank you FT»lolig ! That's a short but striking award :o . I am really happy that you enjoyed the MT work that was an obstacle to my motivation but it was worth it. Cheers ! :cool:

Merci ZBluDriver ! That's a nice format review 8-| I'll also resume your points :

Music : Was definitively the intro song I wanted with some interesting rhythmic bounce. You have the right to have differents tastes but lacks of punch mhh I guess I shouldn't take this comment as an advice =p .
Intro : Well thank you very much (y) I was afraid the reflection effect was overused and too simple. Otherwise I'm pretty happy of the rest.
GPS : No nyancars were abused or harmed during training and recordings +o( . As previously said I wanted to push forward the game imersivity to make this tutorial complete. Glad it add some entertainement :cool: .
Line/Transitions : You said it all in the first sentence 8-| . Indeed the first tunnel transition is quite difficult and punitive if you're not accustomed. The second one is based of sho0ta's crossroads. You know where to look more ;) .
Decoration : Since the scenery was all based of this block, it wasn't my usual style of decoration so I guess you're right :p .
Outro : "I really enjoyed the way the shots synced with one another", and that was the goal :d . I left aside the blur transition for this duotone allowing more transition opportunity.
Hunting/Replayability : I'm glad you enjoyed to hunt the map despite some crash spots :( . This map is harder than previous that's why I put in Advanced :$ . Anyway that's good to hear.
Conclusion : Thanks you very much for this huge block of text with a lot of details that could be usefull for a next map. I hope it could motivate me to finish another map before the end of the year :@ .
 Embedded objects13 Objects
Object IX? Object author
C-3tel.Item.gbx xrayjay
C-RoadBarrier_small.Item.gbx xrayjay
C-RoadBarrierFence.Item.gbx xrayjay
C_CP2.Item.gbx xrayjay
C-RoadBarrier_small.Item.gbx xrayjay
C-RoadBarrierFence.Item.gbx xrayjay
C-RPil1.Item.gbx xrayjay
C-RPil3.Item.gbx xrayjay
Waterplane.Item.gbx xrayjay
CanyonCurve2.Item.gbx TGYoshi
CanyonPlatformFlatH.Item.gbx TGYoshi
CanyonPlatformToFlatN.Item.gbx TGYoshi
CanyonPlatformFlatN2.Item.gbx TGYoshi
 6 / 13 items are available on IX View on ItemExchange
 Related tracks
Name Author Aw. Etc
  CSb¹»A l i v e  Zack11  21
  Factory 454  400r_  17
  Masters 2013 - Still Alive  sho0ta  61
  fire in your eyes  Alex BF  29
  RAD!OACT!VE  Zack11  35
Online map rating
Rated 3.49 stars by 9 players.
 Comments
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