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 CCP#25 - D0minEight

by  Solux +3 |  15
AT   00:52.921 |  Valley / ValleyCar   |   Advanced 
ID  212772 
 Dirt Race Mixed    
 11 January 2021 16:35:16
 Visible (approved) |  Released   2020-12-25T11:00:00.0000000 
 Solux — Original map, validation
 Hazard. — MediaTracker, screenshots
 DdariQ — Organization, start + finish & improvements, scenery
  sláys.wp — Scenery
 Offline records
Record User Score Date
 00:53.208   Larentz 15 (100%) 11-01-21
 00:54.152  SioulB JLM 12 (80%) 16-01-21
 00:56.377  Harest 9.75 (65%) 12-01-21
 01:08.112  Toa Of Justice 8.25 (55%) 18-01-21
 Dedimania recordsView on Dedimania
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 Author Comments
Hey ManiaExchange!

We're happy to present this map as one of the two maps for the 25th day of the Christmas Calendar Project 2020, which is hosted by   xd.Cinimini this year.
This map has a long history, so buckle up: It started as a map by   Solux which was intended to be a part of the StarTrack² campaign as the track D08. As the campaign progressed, the map didn't fit as well with the other maps from the campaign as expected, so we (Arkes and Solux) decided that it would be best to not include it in the campaign, leaving a map with a mostly finished route and some scenery.
The story continues when   DdariQ found the map and offered to take it upon himself to get the map to a finished state and find a good place to release it. He completely changed the start and finish to make the map more suitable for hunting, improved some of the transitions to make them more consistent and introduced various improvements along the way, including adding additional scenery.
He then also gathered two more people who helped get this map to where it is now:   Hazard. and   sláys.wp, who both graciously offered their assistance with this map.   sláys.wp continued where   DdariQ left off and improved the scenery, changing some things, filling in gaps and creating a nice landscape around the map. Then,   Hazard. put the metaphorical icing on the cake, creating a great intro, in-game MT and some sick screenshots. Finally,   Solux validated the map to finish off the project. Let's also not forget   ThaumicTom, who helped out   eFFecT making the video featuring this map for the CCP, which will you can find at the bottom of this author comment.

This brings us to the present again: The map is a mixed-style & -surface track of medium to advanced difficulty that is easy to finish but hard to master (just mastering the start alone is actually quite challenging already). It might take some practice to get a time below 54s and if you manage to get below the 53 second mark, hats off to you. There are some small transitions sprinkled in here and there to keep things as interesting as possible and some sections get progressively harder the faster you are to keep the challenge level high all the way from the first run to a full hunting session. There also is a GPS included of course, to get you an overview of how to drive the map if you're starting out and don't feel like exploring.

The map was updated on 11th of January 2021 to fix the MediaTracker so that the map can be played on servers. The replays have been backed up and are available here: https://1drv.ms/u/s!As-GPOBqoIlBg88sw9ROj5ar53LXtw?e=z34exm




That concludes this way too long author comment. We hope you'll enjoy this map as much driving as we enjoyed creating it and wish you happy and safe holidays!

Solux, DdariQ, sláys and Hazard.
 Embedded objects9 Objects
Object IX? Object author
Block66.Block.Gbx boxmacx
Block8.Block.Gbx boxmacx
DirtClipRemover.Block.Gbx boxmacx
Item8.Item.Gbx boxmacx
NoRocksOnLeftSide.Block.Gbx boxmacx
ParkingLotCheckpointLowerLevelRespawn.Block.Gbx boxmacx
Road2WayThin.Block.Gbx trackmaniadude
TunnelCurve1.Item.Gbx killerboye
TunnelRamp2.Item.Gbx killerboye
 Included in mappacks
 Track Feature

Day #25 - Our last map this year comes from the joint effort of 4 players. A technical valley map on mixed surfaces. Expected to be in January's SmurfsCup mappool

Feature time: 25 December 2020 14:00:26-  xd.Cinimini
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