Sticky says:
But I have a question. What is the quality that is send along with the track as you calculate high or ultra high quality shadows?
Hans Holo says:
So if I have calculated my tracks with HQ shadows will people who download it or play it on servers, get the map without shadows at all (and wouldn't it be unvalidated then) or do they get normal shadows instead?
Of course whoever downloads your tracks get normal/default shadows. That's what is saved all along in the GBX file. The exception to that is if you choose Fast shadows as the highest you do in your track.
You can check for yourself that what I'm saying is true. Go into your maniaplanet launcher settings and on the network tab, click the "clean cache" button. This will delete all the content you've downloaded from locators, but also the saved high quality and ultra lightmaps from tracks you've created.
So clean the cache, then go open one of your tracks in local play -> single map. Open a map that you know you did high quality shadows on, and click on the author name at top right to get the map information display. You'll no longer have a green check mark next to "High Quality Shadows Calculated".
I already wrote about this on the maniaplanet forums in jumperjack's big bug thread:
http://forum.maniaplanet.com/viewtopic.php?p=96204#p96204
It was first brought up on the German language part of ManiaPlanet forums though. Kudos to them for figuring it out.
I'm still quite shocked by this discovery. I've thought things worked a completely different way for so long.
Sticky says:
And there probably isn't a function to calculate shadows for downloaded tracks without the need of the editor? Damn, so no full sensation of the track.
Well if you choose "high quality" under lightmap settings in the compatibility area of the launcher settings, then it might calculate shadows on high quality before you load some maps in single play. I'm not 100% sure it works in all scenarios though, and I'm pretty sure it doesn't work at all online, it'll just revert to whatever the highest quality lightmap that is included in the GBX file (which is probably "default" quality, but at least "fast" quality).
Hans Holo says:
This is sooo stupid. Nadeo should have made that clear.
I agree.
It's wasted a lot of time for a lot of people I think
I'd like to hear an explanation of why they made it this way, although I suspect it has to do with filesizes and higher quality lightmaps taking too much space in the GBX file.
There are scenarios where High Quality and Ultra lightmaps are really needed, for instance in some huge RPG maps with indoor lighting. Ultra can really help in those cases. But of course, the author is probably the only one who will see them.