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[OLD] KO - Track bulding
Page: 14 of 29
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Uploaded
KO1 Climb to Descent

Hope it's suitable.
Last edited by ohei2,
Be as you wish to seem.
Location: DE
 
Keep the tracks coming ! And if you have any ideas for KO3 and KO4 please suggest them.

And a reminder to all , dont use custom signs !! And check the first post for ammendaments that may be needed to your submitted tracks !
Beetle Racer
 
Well there aren't any tracks in the 25-40sec range yet ;)
Last edited by s8ndm8n,
Space Cowboy
Location: US
 
KO1 and KO2 track submissions will close soon. So if you have started one or need to fix one, please do so soon !
KO3 and KO4 will be opened soon, but they will be played as a join pool until Valley is released.
Beetle Racer
 
Mikey says:
KO3 and KO4 will be opened soon, but they will be played as a join pool until Valley is released.

I assume you meant "joint" pool. :)
Site Leader
Location: US
 
Submissions Open
KO3 tracks , length 40 to 50 seconds (same as KO1)
KO4 tracks, length is strictly an author time between 33 & 38 seconds (will be used as TA eventually)

Tracks should be built ;
- finishable at first attemp
- must be totally respawnable
- have no sections that require perfection in driving or speed
- Trackname prefix of the group the track is for eg. KO3 Trackname
- No custom music
- No custum signs unless absolutely neccasary
Beetle Racer
 
Moped Racer
 
So, finally I fixed the mistakes on my two tracks, I blockmixed a cp at one map, respawning is possible and doesnt bug. (: Will upload tomorrow, cause the shadows take so long to get finish :(

Edit: Uploaded, should be fine now mikey (:
Last edited by Lukas»LT,
Learner Driver
Location: DE
Segmentation fault
Location: NL
 
"KO1 Run 2" is unrespawnable.
Site Leader
Location: US
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