I'm back again
ManiaExchange !!!
After a long break, I finished my brand-new transitionnal map. This map is dedicated to sho0ta and Zack11, that inspired me to build this hybrid map. I introduce you : חטצטI
I had some trouble last month, that's why I couldn't release a map last month :
End of studies, broke my laptop and IRL stuff. Despite this, I still enjoy create map and build MT and this time, I put all my effort to realise this bastard but interesting mix. I took one signature feature of each mapper :
sho0ta with weird crossroads and
Zack11 with noisy transitions.
The result is a transitionnal speedtech in 2 parts : First unsmooth and second smooth. For MT, I pushed forward the GPS with a real looking tutorial, accompanied by a musical intro and a cinematic outro. The scenery was possible thanks to
xrayjay's objects and
|[X-v]|Slow for his
water block request and sharing. Finally the only I could ask a testing despite the little time :
Mon ami Aircoco.
Thanks all for support and have fun !
AT : 46.04, GPS 45.77.
MT : Musical intro, GPS tutorial and cinematic outro.
Song : Savant - Prophecy. Crush of the album.
Speedtech, some tricky parts.
Various transitions not only smooth.
TGYoshi's awesome blocks as always.
Autodriftable and Respawnable.
Scenery, inspired by Salar de Uyuni.
HD Wallpaper : Salar de Uyuni is a salt flat with a small layer of water in top. Imagine that concrete are made of salt and you aren't in Canyon but Bolivia.
Checkout the latest map of sho0ta and Zack11 :
For
:
We reach the milestone of 10 awards !!! Thank you to continue to support me .
Merci
medinaDesbois !
Danke
Dag@bert ! the simple act of awarding my map and the sweet words makes me happy
.
Gracias
MorodoStyle ! The transition connection is definitively a good remark with the transitions crossroad and Zack11's transitions combo
. Glad you enjoyed the intro and outro as a great MT maker. Don't worry, check my GPS and you'll beat me easily
.
Merci
sho0ta ! An honor you try my new map even this isn't some techy stuff
. Shared pleasure, to see you still mapping for competition since a long time. With your creativity, your definitively a big inspiration
. Merci encore !
Thank you ! My god ! After sho0ta,
Zack11 himself !
Didn't expect you to comeback this early with your IRL project and you use your day off to play my map ... that warms my heart
. Back to the map : Glad it wasn't frustating but fun to hunt the start. I tried many possibility to be sure it wasn't too punitive
. Fun fact, it is possible to jump to the left of the fence ! But no time gained with that angle. Glad you enjoyed the smooths-unsmooths transitions, as a transitionnal expert. Also my MT stuff, even my GPS was quite complete, I wanted to push forward the game imersivity. To be honest, all my maps could be indirectly inspired by you. When I thing I invented something, you already did it 3 years ago. For me, the most amazing thing was the same part found in
Take ME Over and
»After.Shock«, proof that you're my biggest inspiration
. Well it became longer that expected. Nice time ! And 45.7x is definively the best time to make. I hope you'll have time to read this big ass paragraph and wish you good luck for your project !
Tack
Triazel ! Speak about the time, nice replay ! The 45.7x is here !
I'm glad you enjoyed the hunting. Waterfalls was fun to make thanks
.
Merci
DavozoR86 ! merci pour ce super award !
.
Dekuji
Scape !
.
Merci
Aircoco !
Aircoco :"A lot of speed, with original transitions." I think that describe well my map
. The uphill and downhill fact in an interesting subject. First there was this vertical effect in
ready for The Weekend and now this. Maybe there is a secret recipe to build great map
. Thanks for comment about the MT and the scenery. The waterblock is often used in RPG stadium map, not sure if I'm the first to use this in canyon
. I can only hope you do a crazy time. The AT ? I guess you could try around the podium, would be more challenging
. Thanks again for this amazing award !
Merci
400r_ ! I prefer honest feedback than instant-award
Yes it was a risky choice since I'm a noiseless lover #triggered and I agree some parts was a bit too unsmooth. For example I hope there wasn't too many trouble in the transition after CP3, because in 5% of tries a loss of speed happens. Fortunately there is still the 2nd part for noiseless and speed lovers
I am happy to have found this weird crossroad that make the signature of the map. To finish, no problem with the block, nice time
and thanks for the 10th award of the map !
Danke
Nitrono ! I'm not really proud of Illuminati because I builded another ESL map that wasn't selected and closer to my style instead of this generic ESL map
. Lets forget that, yes I tried something different with חטצטI. Still glad you enjoyed it and there is success. The Waterplane was very inspiring to build this scenery. It was planned to add a little blue ambience but I didn't find the perfect match and there was enough blue in the map
. Always nice to underline the MT and the song, that's true but I need to know if everything is harmonized. So thanks for this big award ! If you need some testing in canyon, you know where to ask
.
Danke
padde_r ! For your first award to me and for these kind words
.
Merci
Hotwhlz ! Another new face, hi
. I'm glad you enjoyed every aspects of the map. Thanks for this new award !
Thank you
FT»lolig ! That's a short but striking award
. I am really happy that you enjoyed the MT work that was an obstacle to my motivation but it was worth it. Cheers !
Merci
ZBluDriver ! That's a nice format review
I'll also resume your points :
Music : Was definitively the intro song I wanted with some interesting rhythmic bounce. You have the right to have differents tastes but lacks of punch mhh I guess I shouldn't take this comment as an advice
.
Intro : Well thank you very much
I was afraid the reflection effect was overused and too simple. Otherwise I'm pretty happy of the rest.
GPS : No nyancars were abused or harmed during training and recordings
. As previously said I wanted to push forward the game imersivity to make this tutorial complete. Glad it add some entertainement
.
Line/Transitions : You said it all in the first sentence
. Indeed the first tunnel transition is quite difficult and punitive if you're not accustomed. The second one is based of sho0ta's crossroads. You know where to look more
.
Decoration : Since the scenery was all based of this block, it wasn't my usual style of decoration so I guess you're right
.
Outro : "I really enjoyed the way the shots synced with one another", and that was the goal
. I left aside the blur transition for this duotone allowing more transition opportunity.
Hunting/Replayability : I'm glad you enjoyed to hunt the map despite some crash spots
. This map is harder than previous that's why I put in Advanced
. Anyway that's good to hear.
Conclusion : Thanks you very much for this huge block of text with a lot of details that could be usefull for a next map. I hope it could motivate me to finish another map before the end of the year
.