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Location: Home  Find Tracks  MirExpress's Tracks  o n e m o r e l i n e 
Track information Report track
Name : o n e m o r e l i n e
Author :
Author Time : 00:58.141
Track ID : 94251 
Environment : Canyon / CanyonCar
Style / Diff. : Race / Expert
Track Value :  44
Version : 19 June 2017 20:48:21
Status : Visible (approved)
Release Status : Released
Game : TrackMania 2
TitlePack : TMCanyon Mod : (none)
Uploaded : 14 October 2015 15:07:27 Map Type : Race
Mood : Sunset Routes : Single
Length : 1 min Ghostblocks :
Disp. Cost : 7554 Laps : (none)
 Offline records
Record User Score Date
 00:57.290   pimms 44 (100%) 27-05-16
 00:57.495   Awas 42.24 (96%) 14-10-15
 00:57.698   Metha 40.48 (92%) 16-10-15
 00:57.874   Zack11 38.72 (88%) 18-11-15
 00:57.894   MirExpress 36.96 (84%) 25-10-15
 00:58.521   |[X-v]|Slow 35.2 (80%) 17-10-15
 00:58.601   airneko83 33.44 (76%) 23-10-15
 00:58.771   fred 31.68 (72%) 15-10-15
 00:58.988   s i c 29.92 (68%) 25-10-15
 01:00.821   Scape 28.16 (64%) 21-10-15
 Dedimania recordsView on Dedimania
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 Author Comments
Hi Mania Exchange !

o n e m o r e l i n e

Presentation

    it's been a while now that I had started to build this map. I wanted to explore some new transitions, including one seen on Fire & Ice by Zack, but in a faster way :p .

    I do a lot of different versions of this track (almost 5-6), until the result I wanted : smooth, fast and visually impressive and perhaps addictive. ;)
    Up to you tell me if the goal is reached .

    Everything isn't perfect, because the track isn't fully respawnable. Yeah, i hate round mode ^^. Time attack is the way i prefer to play trackmania.Sorry for that.

    But do not fear anything too difficult, it's entertainment, everything is done for fun. Some parts are almost PF. Others are more aerial.

    This is certainly the one that took me the longest time to do. I spent a proportional time to make the intro. Particularly with sync images and music.
    Some people here have been very inspired (Hey sic!) and gave me the motivation to do something more "pro".

    Thank you to all those (*) who tested the different versions of the map.
    * 07Iv3R, S!C, Zack, Metha, Awas, P!mms


The track :

    Style : Race
    Author Time : 58.14

    :done: Intro with sync. Custom intro music based on "Kong" by Claude Vonstroke
    :done: Music : "Goldene kugel" by Siriusmo (german music = more awards ?)
    :done: Gps (orange car ghost by Awas - 58:04)
    :done: Outro
    :done: Ambiance
    :done: Full scenery
    :done: respawnable (only on last cp) :-w
    :done: Screenshot


Thank you all !

    @Awas : I hope that my next map will be better than this. Thanks to you for testing the map so many times.
    Thank you for all ! you're a skilled driver. I know now you can build dreaming machines too(y) (harder style :'( ).

    @medinaDesbois : Merci pour les compliments ! Et pour l'award...J'attends le replay :p .

    @s'habba.hu : Maps+shabba= :award::award::award: I'm happy you liked to drive it.

    @-07iv3R- : A special thanks to you for testing the map with all these nice feedbacks. The map is a little bit more easier and achieved due to your contribution. Thank you for the nice award.

    @fred : In the long run it is increasingly good. Have fun and thank you !

    @Baxy : Thank you very much for this award !

    @Metha : Merci pour ton soutien inconditionnel ^^ Allez, on va dire que la prochaine sera moins longue à sortir.(y)

    @FT»lolig : Nice award from a great and veteran:cool: mapper here.
    I 'm always happy when people pay attention to the intros . This is at least 20% of the interest of a map in my opinion. While this is completely useless but in the end it makes part of the atmosphere of a map.
    I always liked trackmania but physics in Trackmania Canyon is an incredibly fun stuff. It's so varied, so much things to do, I still have not finished to be amazed. Thank you for this great award.(l)

    @|[X-v]|Slow : What an award! (l)
    For the intro, it is true that I mainly focused on sync with the music. it was my first time but not the last. The next will be better, at least I'll try to do something different.
    For music, I taste a bit special. I can not live without music and my tastes are varied (hih hop jazz, house, techno, electronic, drum & bass, :wait: ). In short it is a matter of taste. Your comments on the music make me laugh a lot. =p Thanks anyway.
    Huge award, thank you. :$
    edit :(y) Replay. nice stunt :p

    @ Poivrot : "pot calling the kettle black" = "c'est l'hôpital qui se fout de la charité" Merci 20 100.=p

    @ Scape»BCS : Congratulations for your patience. You have finally found the way. Thank you for the award

    @ airneko83 : I tend to agree with you.
    I did not necessarily make a map huntable or really playable for online play.
    This is an unreasonable thing on which I spent far too much time.
    The end is actually worked less than the rest, it can actually spoil the fun and the time saved upstream. but I had to finish this map to move on.
    But I'm still happy with the result.
    I'm finishing my next map, which will be respawnable, slower and more technical, and I hope, much more interesting for hunting.
    Thank you for this great feedback. I really appreciate your award and your very accurate comments.(y)

    @ Sic : Thank you for your award. (y):cool:
 Embedded objects
Object Object author
CanyonCurve2.Item.gbx TGYoshi
CanyonPlatformAreBorFromN0.Item.gbx TGYoshi
CanyonPlatformAreBorPlain.Item.gbx TGYoshi
CanyonPlatformFlatH.Item.gbx TGYoshi
C_Checkpoint_01.Item.gbx Dag@bert&jui
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  FanaT!K   gado  23     
  Funky Canyon   Scape  15     
  CSb¹»Imagination   Scape  12     
  100th   Scape  14     
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