Update: 06/12/'15
first place in the MTC November 2015.
A huge thanks to everyone for the support and for the nice scores/comments.
Hey MX, players and my few fans.
Today I present you with my new map and MTC november 2015 entry.
the theme this month was to create a map in wich you had to have the feeling of being on a river or the sea, not that we had to use water. No we had to create a map wich had the feeling of waves.
so the car's angle had to go up or down every 3 blocks at least. since the maximum count of "flat" blocks was 3 in a row.
I tried to avoid this.
I hope it fits the theme as I thought it would.
anyways about the map self:
this was a project I originally started a year ago during the BASCO stages. This was my experiment map to see what i could do with objects. (originally it was a 16second long map)
But I've been wanting to extend this map for such a long time. and now I finally did.
well you may notice that the map ain't like most mainstream maps. since I dunno how to classify this one.
it has some Fullspeed parts but also some tech parts. but it ain't speedtech. so it may feel a bit weird at first (like when I drove it ) anyways I started to like the feeling of this map, even with some of the strange parts.
I made sure this time that every cp was respawnable, on one cp there is a guide, on the other cp's you just need to follow the road.
so this was my long AC
facts:
- length: 33.xx (I think 31.xx is possible not sure)
- ingame:
- intro: (for the first time in a long time I took my time in making one)
- outro: basic
- music: Rusko feat Amber Coffman - Hold On.
- difficulty: between intermediate and tricky (one spot is tricky but once you found the right line it gets easy)
Also thanks to Osaka for beta testing the original map months ago.
and to
KimoOouille for the showcase for me on his latest map.
If I missed something tell me
kind regards,
lolig
edit:
small showcase for an incredible insane track by
Falkers