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MTC Nov. 2015 - Can you feel the waves?
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MTC Nov. 2015 - Can you feel the waves?  


    Welcome to the ManiaExchange Monthly Track Contest (MTC), November 2015.

    In the MTC your task is to build a track on a given theme (see below). Later on, all of the entered tracks will be rated and a winner will be found.

  • Theme of the Month: Can you feel the waves?
    The goal is to build a track that has a feeling as if you were a boat on the ocean that experiences many waves.
    • You are not allowed to use more than three flat blocks in a row.
    • A change from flat to banked counts as sloped (aka non-flat)
    • banked ground itself counts as flat
    • The slopes do not need to be big, but it is enough, if the player can feel how the car is going up/down.
    • A jump from flat to flat does not count as a height change. Height changes must (partially) take place on a road/ground

  • Deadline
    All tracks should be submitted before the end of Sunday 22, November 2015 PDT.

  • Prize
    :gold: Honour and the right to brag! (Jozii used to say that. I hope anyone still remembers him? :p)
    :gold: The top 3 winners will receive a showcase of a track of their choice (< 10 awards)

  • General Rules
    • Track-/Laplength below 2min
    • Custom objects allowed
    • Envimixing allowed
    • Blockmixing allowed
    • Custom Titlepacks forbidden - all Titlepacks from Nadeo allowed (Canyon, Stadium, Valley, TM2)
    • No PressForward, PressBackward or press[AnyKey]-maps
    • MTC in mapname
    • 1 map per author

  • How to submit
    • To enter a track, simply upload it and post a link to your submission in the submission thread.
    • You can update your map within the deadline as many times as you want.

  • Judging
    We'll use the well known public judging system:
    • Everyone is allowed to judge, even players who submitted a map (give your own map a 10)
    • Every map will be judged with marks from 1 (bad) to 10 (good).
    • Note that you have to judge a stage entirely, you cannot judge only half of it.
      More details will appear after submission ends

    Good luck, and as always: If you have any questions, please ask :)

Object embedding tutorial


Examples
flat blocks = orange
sloped blocks = blue


This is an example of a track that is valid




This is is forbidden because the car has to drive over 4 flat blocks before it can reach the second slope again



The lower block combination is not allowed, because there are 4 flat blocks in a row.



What is a significant height change?
In general you should be able to see easily that the car is going up or down.

This block has a super small height change, so that you usually can not feel the height difference. Therefore this is a flat block.



This block on the other hand has a noticable height change for lower speeds already. That's why this block counts as a sloped block.
Last edited by haenry,
gado is a
Location: DE
 
How do Wallrides/Loops/Turnovers count?
And does the Startblock count as height change?



^^height change?
Last edited by iHq/fredair.esu,
Beetle Racer
Location: DE
 
Wallrides and loops are definitely a height change.

The start block counts as flat ;)


The picture is not a height change because there is no block on which the height change takes place. A height change only in the air does not count ;)
I added:
a new rule calrification says:
  • A jump from flat to flat does not count as a height change. Height changes must (partially) take place on a road/ground
  • Last edited by haenry,
    gado is a
    Location: DE
     
    So jump are NO height change?! No matter how high you jump?




    Is this a height change?
    Last edited by iHq/fredair.esu,
    Beetle Racer
    Location: DE
     
    But how long can the wall be? Infinite?
    Beetle Racer
    Location: DE
     
    A jump itself is no height change, but the landing can be one:


    So your picture above is a height change starting on the slope of the landing.


    A wall should not be longer than 3 blocks in length (as seen from above)
    gado is a
    Location: DE
     
    Fullspeed is impossible with a wall that is 3 blocks long... not the best theme :/^

    Does the stadium 1-4-1 block count as 2 or 3 lengh units?
    Last edited by iHq/fredair.esu,
    Beetle Racer
    Location: DE
     
    One Block is one block. It doesn't matter how long it is ;)

    Yes, last theme was a good fs theme, so this month we have a good tech theme ;)
    gado is a
    Location: DE
     
    oh boy. this isn't gonna be easy to do fs at all :d
    Old Age Caravanner
    Location: DE
     
    Hmm, this theme looks cool but quite ambiguous. If I build a track, I should release it early... so that I can fix it if there's something wrong.

    Also hope to see some Valley stuff this time :p
    G-kart Racer
    Location: FR
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