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Location: Home  Find Tracks  Zack11's Tracks  CSb¹»A l i v e 
Track information Report track
Mania Exchange information
Name : CSb¹»A l i v e
Author :
  Zack11
Version :11 May 2017 14:45:07
Uploaded :03 July 2016 20:43:08
Track ID : 107492 
Track Value :  116
Status : Visible (approved)
Release Status : Released
Track details
Game : TrackMania 2
TitlePack : TMCanyonMod : (none)
Map Type : RaceStyle : Speedtech
Environment : CanyonRoutes : Single
Length : 45 secsDiff. : Intermediate
Disp. Cost : 5056Laps : (none)
Mood : SunsetVehicle : CanyonCar
Author Time : 00:45.375Ghostblocks :
 Offline records
RecordUserScoreDate
 00:45.375   Zack11116 (100%)03-07-16
 00:45.420   MiniGod111.36 (96%)28-10-16
 00:45.488   airneko83106.72 (92%)28-07-16
 00:45.588   Patriot102.08 (88%)09-07-16
 00:45.641   400r_97.44 (84%)20-11-16
 00:45.676  Keirabxtch92.8 (80%)18-06-17
 00:45.773   Jeanpeche88.16 (76%)30-04-17
 00:45.781   Nitrono83.52 (72%)04-07-16
 00:46.067   REACTisback78.88 (68%)13-03-17
 00:46.283   ymce74.24 (64%)10-07-16
 00:46.417   |[X-v]|Slow69.6 (60%)10-07-16
 00:46.430   s i c64.96 (56%)05-07-16
 00:46.458   Scape60.32 (52%)05-07-16
 00:46.643   astroman55.68 (48%)22-07-16
 00:46.647   sbone51.04 (44%)04-07-16
 00:46.924  Ropesbart46.4 (40%)05-06-17
 00:47.000   johnjohn5541.76 (36%)04-07-16
 00:47.693   eyebo37.12 (32%)19-01-17
 00:48.496   oldhill32.48 (28%)10-07-16
 Dedimania records... by Dedimania
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 Embedded objects
ObjectObject author
C-90Round.Item.gbxxrayjay
C-90RoundInv.Item.gbxxrayjay
C_CheckPoint_01.Item.gbxDag@bert & xrayjay
C_Checkpoint_02.Item.gbxDag@bert&jui
CanyonCurve1.Item.gbx TGYoshi
CanyonPlatformFlatN.Item.gbx TGYoshi
CanyonPlatformToFlatN.Item.gbx TGYoshi
 Author Comments
I'm Alive! And the track is too;) After many real life distractions (long story below), I've finally finished my newest map! Dedicated to team CSb1, I'm proud to present:

CSb¹»A l i v e:cool:

Even though I didn't spend all of the past 8 months building this, I definitely put a lot of extra time into this map! I built, tested, and rebuilt the start of the map over a dozen times, and I rebuilt the rest of the map a few times too :o My goal for this map was to make it as unique, smooth, fast-paced, and polished as I possibly could:build: It's been a long time since my last map and might be a long time until my next map, so I really wanted to make this map my absolute best;) Overall, I'm really happy with how this turned out, and I hope you all love it(l) I set a pretty fast AT, but I'd love to see you guys beat it (y) As always, every comment, replay, and award is greatly appreciated! Good luck and have fun :d

Beautiful Screenshot by 400r_ :done: (1080 Version)
Intro synced to music :done:
GPS with custom text :) :done:
Fast AT :done: (Maybe?) ;)
Outro :done:
Fully Respawnable with ghosts :done:
Custom Music Heartbeat by Vicetone :done:
Youtube Video :done:

I'd like to take a moment to thank every single one of you! Every comment (positive and negative), every replay (fastest and slowest), and every award (longest and shortest ;)) have made me what I am today. I can say without a doubt that I am still playing TM because of you all! (y) And honestly, that is why it is always an honor to dedicate a map to team CSb1. They have played a major role in keeping the TM community alive (and keeping me alive;) ) and by dedicating a map to them, I feel like I'm dedicating a map to the community(l)So here's an award for everyone reading this, you deserve it::gold:

Speaking of community.... Here are some amazing maps made by my very talented friends! If you like this map, you'll love these(l)





If you've read this far and you want to read some more, here is an update on what's going on in my life outside of TM :) If you just came here to play some maps, I don't blame you ;) But if you are curious... here we go: Last year I was a Junior in high school and I realized something. I really love 3D modeling and animation. I had sort of thought I would be some type of engineer, but last year I realized that 3D modeling was calling to me :) So, I got involved in every way that I could. I started working on short animated videos for competitions, complex 3D models (currently working on a Lamborghini SV Roadster), and I started contacting some important people :) After some research I found that the University of Utah has the #1 program in America for 3D modeling/game development, and I really wanted in. So, for the last few months I've done everything I could to show off my 3D modeling skills so that I might get a scholarship (the college is over $40,000 per year, and I can't afford that). And after talking to some more important people from the University, they said that I actually have a really good chance at a scholarship that would make the college about $9,000 per year (still expensive, but manageable). Also, I have a chance at a full scholarship that would pay for 100% of my college! So even though I would love to spend more time making maps, the time I've spent on other things could allow me to go to the college of my dreams(l) So hopefully, in 5 years I'll be making games instead of just playing them! Wow that was really long, so if you read it, here's another award::gold:

Thanks,

Zack11
 Comments
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Online map rating
Rated 5.00 stars by 1 players.
 Awards
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