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Location: Home  Blogs  Introduction to blockmixing 
More Posts by erikfzr
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Introduction to blockmixing
Introduction to blockmixing15 Aug, 2013
  erikfzr (7 comments, 2547 views)  
Hello everybody,

since I've got some questions on how I do the blockmixes in my maps, I've gathered some points to start with:

I primarily use MapEdit to do this.
The easiest way - imo - is to place some cliffs first, and then put some blocks ABOVE (e.g. at height 16). Save the map and open it with MapEdit and change the Y-coordinate (height) to e.g. 11. Apply the changes, save, switch to TM and reload (i.e. exit from the map editor and reopen the map).
Basically this is it.

Some DOs and DON'Ts: (perhaps you know them already, better safe than sorry):
- forget the "Undo" function, remove the U key from your keyboard. It will destroy your blockmixes.
- save often. If you make an error in the editor, the only way to undo is to exit and reload.:-w
- if you mix cliffs with blocks, you cannot change the shape of the cliffs any longer (F2 6 3 7). BUT: you can change the Y-coordinates of your track again to separate it from the cliffs, so you can change the shape, then lower the track again.
- it is very tricky to blockmix hills, cliffs and lakes, I've stopped trying.
- if you want to blockmix lights (F2 6 4 3) or signs into hills, cliffs or lakes, you can't place it above, since it has to be on the
ground. Place it beside and count how much you need to change the x or z-coordinates. Don't move the lowest block that is the pillar block with the lowest Y-coordinate, the second line with height 5 in MapEdit), it looks really ugly if blockmixed. Just leave it where it is, blockmix all the other (higher) pillars and the light itself, and when you reopen it in TM editor, you delete that lowest block.
- Somehow MapEdit doesn't like it if you use the cliff shape tool as last edit of your map. If it gives you an error message unknown chunk ID then just reopen the map in TM, add some cliffs and some track blocks somewhere in a corner, save the map and reload it in MapEdit again and the error message disappears :d

I'd say this is enough to start with, feel free to contact me for further questions8-|

Have fun!:build:
Erik
Comments
7 comment(s).
  kata78 writes ... 17, Aug, 2013  
Its now easier to blockmix in Canyon with

KATA UNLIMITED PROJECT!

You can blockmix standard with custom objects put custom objects
anywhere in the map!!
  pfm writes ... 17, Aug, 2013  
Nice write up erik :-)

A small tip when you try and mix other blocks into mountains and end up with missing mountain sides you can sometimes prevent it by applying a 6-3-7 transformation to the mountain side.
  Voyager006 writes ... 16, Aug, 2013  
erikfzr says:
- Somehow MapEdit doesn't like it if you use the cliff shape tool as last edit of your map. If it gives you an error message unknown chunk ID then just reopen the map in TM, add some cliffs and some track blocks somewhere in a corner, save the map and reload it in MapEdit again and the error message disappears :d

Good tip ! (y)

If all else fails, there's always the good old hex editor + decompressor ;)
  erikfzr writes ... 16, Aug, 2013  
eyebo says:
Nice tips you wrote here for MapEdit!

Here's the tool Serujio talked about: MpEditorUnlimiter

I'm testing the tool right now, some small bugs in it, but the general direction is the right one :)
I think I will use both tools, until these bugs get fixed, e.g. applying shapes with MpEditor Unlimiter is not working correctly.
   eyebo.wp writes ... 16, Aug, 2013  
Nice tips you wrote here for MapEdit!

Here's the tool Serujio talked about: MpEditorUnlimiter
  erikfzr writes ... 16, Aug, 2013  
serujio says:
there is a new blockmixing tool like tmunlimiter, seems it works fine (I didnt try yet). take a look at maniaplanet forum.


Which tool would that be?
Link?
  serujio writes ... 16, Aug, 2013  
there is a new blockmixing tool like tmunlimiter, seems it works fine (I didnt try yet). take a look at maniaplanet forum.
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