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Read Post 8:23 PM on 14-Oct-2017
  WRAITH
129596
 
Read Post 12:06 AM on 14-Oct-2017
  eyebo
Thanks for all the new submissions. :) Over the next few weeks, I'll be making an audit of all TM2 KO track pools. I'll be looking at the following areas: - Lack of respawnability - Unclear wayfind (signage/scenery) - Lucky parts - Extremely...
 
Read Post 2:02 PM on 13-Oct-2017
 Arkive
Ah, that would most likely be my problem then. I've got some fairly heavy blockmixing going on, so there's probably multiple overlapping blocks. That's a shame, but I'll take a look and report back if things are still broken.
 
Read Post 11:54 AM on 13-Oct-2017
 TGYoshi
Yea, that indeed sounds like the same issue. If the base coordinates of two blocks equal, the "unique ids" assigned to blocks (by Nando, I can't get any other unique reference to blocks without complicating it a lot) are no longer unique as they're s...
 
Read Post 4:53 AM on 13-Oct-2017
  pjw
Any help or advice is appreciated It sounds similar to the problem I was having (which Yoshi was kind enough to debug for me). My problem was caused by mix-mapping, and basically having two blocks with exactly the same coordinates, which confuses...
 
Read Post 3:58 AM on 13-Oct-2017
 Arkive
Hmm, either I did something terrible or your script has broken for me. When I open my map as a driver, I get a constant selection beep. More than that, though, nothing can be done. Pieces can be selected, but not placed. The validation flag is red, a...
 
Read Post 11:37 AM on 12-Oct-2017
 v.neck
https://www.youtube.com/watch?v=U5ezem69Mu4 https://youtu.be/U5ezem69Mu4
 
Read Post 11:12 AM on 12-Oct-2017
 iHq/fredair.esu
129490 by 16352
 
Read Post 3:35 AM on 11-Oct-2017
  pjw
Can you send the map? I sent you a PM with a d/l link from my site. Thank you!
 
Read Post 1:12 PM on 10-Oct-2017
 TGYoshi
Can you send the map?
 
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