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TM² Valley - discussion
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Probably the best moment out of the whole presentation is Hylis's reaction to crashing: http://www.youtube.com/watch?feature=player_detailpage&v=J7lAO6PFGr4#t=444s

I love how after the second time he just sits back with a defeated look on his face. I laughed so hard!

I love you, Hylis!
Beetle Racer
Location: US
 
Banjee says:
Probably the best moment out of the whole presentation is Hylis's reaction to crashing: http://www.youtube.com/watch?feature=player_detailpage&v=J7lAO6PFGr4#t=444s

I love how after the second time he just sits back with a defeated look on his face. I laughed so hard!

I love you, Hylis!

haha :d
Quad Bike Racer
Location: UA
 
wow i can not wait for it...but you say too much crap to hit on the side of the road ? well it is rally "valley"
if it was more open then i think it would become too much like hey lets go really fast there nowt stopping us
from flying around this corner at 180mph..sorry guys, i want to be thinking i really need to slow down for
the next bit i crash there 10 times already and i so want to beat the next players time lol
i welcome valley

+1 car does look like a raced up mini...bit retro 6r4 cross new 2012 mini :) wonder anyone going to import it into
canyon before release lol
TM CLOSED BETA TESTER
Location: GB
 
I wonder what the car physics will be like.

My hopes after canyon are that they are going back to more analog racing physics like in island, rally or parts of coast. So that you might have a slight advantage with analog steering (pad, wheel) over digital steering (keyboard).

But when I look at the trailer from PGW from 6.02 min on were Florent actually drives the Valley car:
http://www.youtube.com/watch?feature=player_detailpage&v=J7lAO6PFGr4#t=444s

It looks like you still have to slide manually by tapping the brake and otherwise your car will just drive like it´s on rails. So it seems a bit similar to canyon to me on my first look.
Learner Driver
Location: DE
 
Another official screenshot

edit: link fixed/redirected
Last edited by Bionick,
Old Age Caravanner
 
Here's my opinion about upcoming envis in a different form:
http://forum.maniaplanet.com/viewtopic.php?p=129281#p129281

Anyway, I wish that there would be envis like bay, island, coast, snow, desert, rally... in which the car doesn't go on rails. It should be counter wise, the car should start sliding if you turn too tight to at too high speed, and the slide should reduce the speed, just like it generally is at those 6 envis. Stadium and canyon, and maybe also valley, already are "rail envis".
Beetle Racer
Location: FI
 
New screenshot released today added to the first post. More screenshots coming on the 16th.
Last edited by eyebo,
Site Leader
Location: US
 
Great pictures (l)

eyebo says:
I'm posting everything in reverse order so that the newest stuff is always on top
(y)

This should be implemented to our forums (l)
Last edited by SPIDER,
Beetle Racer
Location: SE
 
Well, my first reaction is: yet another tight-road environment. I was never a good Rally driver, and I'm a less than mediocre Canyon driver when crammed into those tight roads. At least they don't seem as bumpy as the Canyon roads are on the ground.

I feel somewhat sceptical as for right now.
Last edited by broadsword,
Moped Racer
Location: SE
Old Age Caravanner
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