Yeah, I can optimize the track DC-wise to world's end, but I'm afraid it'd still come out well over 80k, so unfortunately there are going to be people who can't play it.
Anyway, the current state of the track is a little awkward. I'm getting a lot of editing done, but it's coming together in fragments. Here you can see the (finished section of the) main track:
As I progress, I'm adding the edited fragments and smoothing them out with the track so it all feels unified. Obviously a certain modular feel is inevitable, but the goal is to make it feel a bit more like an actual track than something that was just glued together.
Now, I don't have time this morning to gather any more pictures, so this evening I'll post more pictures of some of the other sections and of racing it.
Lastly, here are pictures of the signs, which I've almost completed for everyone.