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Read Post 9:01 PM on 19-Dec-2015
 Solux
This is my entry for the MTC, enjoy! 97757 PS: As this track can be quite hard for some players, I would recommend checking out the GPS first to get an idea of the track's flow ;)
 
Read Post 4:29 PM on 19-Dec-2015
 astroman
Hello everybody http://www.cheesebuerger.de/images/smilie/froehlich/f050.gif here is my new map, it called Thunderstruck II DUO and it´s a common project with olddad. it's a pretty fast race track with some sliding parts and good transitions. Th...
 
Read Post 1:36 PM on 19-Dec-2015
 spX Seven
97727
 
Read Post 6:58 AM on 19-Dec-2015
 Dodeka
97721
 
Read Post 4:45 PM on 18-Dec-2015
 pfm
Well from looking at Cxom's document about the project it looks like he was more than half way through putting everything together. (40 of 75 parts consolidated) I'm not overly eager on repeating all that work. (if it's even doable) And any day...
 
Read Post 1:24 AM on 18-Dec-2015
 AR »rexine
97671
 
Read Post 11:55 PM on 17-Dec-2015
 DMW»UD
yep some custom object cause problems while making macroblocks, so try without them :cool:
 
Read Post 10:28 PM on 17-Dec-2015
 AR »rexine
Thanks for the tut :)
 
Read Post 10:21 PM on 17-Dec-2015
 FT»lolig
well I think that if we could collect all parts that people are still holding and put this into a map would work. and since large maps lagg to much why not split the map in 2-3 pieces. this will shorten the work in validating etc. and will give...
 
Read Post 9:49 PM on 17-Dec-2015
 RayRaven
97652
 
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