Hey KEV Fan!
Great to see you post here.
I love that TM has always had a well established community with years of experience in the game. But it's also understandable that some of those people aren't going to play this game forever (whether it's TM1 or TM2). Life is full of so many other wonderful activities and pursuits. People will come and go. Some people, like jet777, have always come and went as they pleased, even in TM1... often taking months or even years away from the game.
So I think the issue is more complex than saying TM2 didn't have enough environments. If you loved Canyon like you loved Island, I don't think you would care that TM2 had only one environment for over a year. Maybe with more environments you would have found one you loved. Then again, maybe not. If you're always staying with the same track style and always comparing the feeling of gameplay to old environments, chances are you would never be happy with any new environment.
I loved fullspeed tracks in TM1, especially in Island. I built and played them a lot. But when I started playing Canyon, I realized that tech and speedtech were a lot more fun for me in this environment. So I changed the style of tracks I primarily played. And I think I've had more fun by doing so. I'm not the only one to switch styles. Look at Ganjarider. He's well known as a fullspeed builder, and yet he's transitioned to a speedtech builder in Canyon... and his tracks are still amazing. There are also people like Sayotoshi who make insane fullspeed tracks in Canyon, and fully exploit the new sticky wallride physics. So there's something here for everyone.
But, it's okay if you can't bring yourself to love tech and speedtech, or to come to grips with the new wallride physics (pun intended
). The wonderful thing is that TM1 still exists. And people DO still play it. I played in the Coppers Millions Cup last Thursday and there was over 80 people there. That's on par with the number of people who play the Planets Millions Cup. Every weekend TMX has a Knockout competition in TMUF. And the MTC continues in TMUF and TMNF as well.
The level of activity in TM1 may not be what it once was, but it's not dead. And as for TM2, I see activity picking up considerably here, especially after the release of the TM2S openbeta. And it was never dead here to begin with anyway. In fact, Canyon feels as active to me as TMUF ever was, even in its most popular times. I think much of that feeling is not derived from external forces (other players doing stuff), but from me keeping busy and active with my own projects within the game.
And let's not forget the reason this topic was created. The inability to blockmix easily with a tm2unlimiter spells doom for some track builders who have become dependent on it. So instead of figuring out other ways to build, they quit... in protest... in frustration... whatever. Enai wrote this topic title "Canyon is dead" as a way of saying that it was dead to him, and that he would no longer build as long as there was no mixing tool available.
But many of us don't blockmix most of our tracks anyway. So that's not really a big issue for us.
I really do believe the game is what you make of it. Sure, the old times are gone. Some of our old friends have quit. Yeah, we had some great times for sure. But I really don't want to let an overwhelming sense of nostalgia get myself bitter about the present. Yeah, we miss those guys who aren't around anymore. But there's a lot of cool people still around that you can get to know and have fun with.
The times we have now will be the fond memories of tomorrow. Let's make some great ones!