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Read Post 6:48 PM on 09-Oct-2015
 speedevolution
InsidE OuT
 
Read Post 8:51 PM on 08-Oct-2015
 iemm98
93936
 
Read Post 12:33 PM on 08-Oct-2015
 Knight Jr.
93899
 
Read Post 7:32 PM on 07-Oct-2015
 MoniTor
93870
 
Read Post 9:06 PM on 06-Oct-2015
 ranish
Here is a stupid idea: the double map. The concept is to create two maps where the only difference is the position of start/finish/CP. Essentially the route of one map is the scenery of the second, and vice-versa. The two routes may intersect but not...
 
Read Post 1:59 PM on 06-Oct-2015
 400r_
My track actually fits into 8*8 quarters... for the moment :P
 
Read Post 11:09 AM on 06-Oct-2015
 haenry
No, it's okay. The real challenge is not the limited building size, but the jumps in the middle anyways ;)
 
Read Post 6:46 AM on 06-Oct-2015
 iHq/fredair.esu
So can i use a 64*64 map and build in two 32*32 quaters? That would be unfair, because I woud have 4x more place to build. The 64*64 map is playable. You should change the rules, because the differnce between the 2 Basemaps is too big. (32^2*2=2,0...
 
Read Post 4:33 AM on 06-Oct-2015
 Dodeka
93779 Hey guys, I've got a small competition for you on a crazy track I made :cool: Reward I will give 3000 planets to the person with the fastest replay before the deadline! :gold: Deadline October 11th at Midnight CEST Good luck...
 
Read Post 11:29 PM on 05-Oct-2015
 haenry
It shouldn't really matter which base size you use fredair. The importance are the almost touching edges of the two quarters. Also the map has to be playable in the standard nadeo titles: (Stad or valley or canyon) and TM2 titlepack
 
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