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ranish
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Here is a stupid idea: the double map. The concept is to create two maps where the only difference is the position of start/finish/CP. Essentially the route of one map is the scenery of the second, and vice-versa. The two routes may intersect but not...
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400r_
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My track actually fits into 8*8 quarters... for the moment :P
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haenry
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No, it's okay. The real challenge is not the limited building size, but the jumps in the middle anyways ;)
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iHq/fredair.esu
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So can i use a 64*64 map and build in two 32*32 quaters? That would be unfair, because I woud have 4x more place to build. The 64*64 map is playable. You should change the rules, because the differnce between the 2 Basemaps is too big.
(32^2*2=2,0...
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Dodeka
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93779
Hey guys, I've got a small competition for you on a crazy track I made :cool:
Reward
I will give 3000 planets to the person with the fastest replay before the deadline! :gold:
Deadline
October 11th at Midnight CEST
Good luck...
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haenry
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It shouldn't really matter which base size you use fredair. The importance are the almost touching edges of the two quarters. Also the map has to be playable in the standard nadeo titles: (Stad or valley or canyon) and TM2 titlepack
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Nixotica
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Track Download (Skillz - B01)
Idea of How to Do It
Let me know if you think this is possible!
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ranish
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Ok, thanks for the clarification! 3 switches in total sounded too easy for a multilap map :)
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iHq/fredair.esu
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one very last question:
I know that i finished my map but can i build 64*64? -> 2 32*32 quaters?
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