|
riolu!
|
I just noticed the TMNF maps are being uploaded to MX. Why is that?
I honestly don't see the need to upload them here as they are already being hunted to the maximum on the TMNF-X page. Random people have already uploaded converted versions of these...
|
|
|
|
|
TGYoshi
|
What would you use all that for in the first place? I can sort of understand checkpoint times, but the rest? :P
|
|
|
|
|
Julius
|
I'll do more replay like that. No problem ;)
BTW, do my skin load ? Because you were saying that some skin were not loading !
|
|
|
|
|
SiH
|
Preview 4 in 4k!
https://youtu.be/rEjWFg8yaxs
|
|
|
|
|
riolu!
|
Time to write a tool for that! 8-|
|
|
|
|
|
eyebo
|
1. Open the titlepack where you're going to be playing.
2. Go to "Profile".
3. Go to "Advanced".
4. Enable "Save automatically all replays"
Optionally you can also enable "Save each round separately".
These settings are on a per-title basis....
|
|
|
|
|
wormi
|
Just make builder & driver sections like
tech
offroad
fullspeed
rpg
lol
without environments specified
or then with only envis
stadium
valley
canyon
or something :P
|
|
|
|
|
|
Voyager006
|
Is it possible to read / find out information such as
Speed
Checkpoint times
Distance driven
by a replay? I'm asking because this information is pretty difficult to achieve manually - especially distance and speed.
|
|
|
|
|
haenry
|
As bwbigmac explained correctly, the first turn is not a 180° turn if you look at the line of driving.
In this contest the line of driving (the fastest line to be more specific) is important, not the shape of the road blocks.
Your second turn is...
|
|
|
|